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Hero Simulator:Idle Adventures

Play Hero Simulator:Idle Adventures

May. 16, 2016

Rating: 1

Last update broke daily news; have had the same rumors/gossip for just over an hour now (lvl 1 investments -18% risk over the next x days) as well as NO failed lvl1 investments out of a dozen or so. On a side note: drastically reducing investment profits is a step in the right direction but still doesn't remove the "investment-tycoon" endgame model that exists, let alone change the fact that the endgame quests take multiple real-time days to complete without IAPs.

The Perfect Tower

Play The Perfect Tower

Apr. 30, 2016

Rating: 3

Great idler, it's rare to see the concept of bonus "start-over" money be implemented in a way that's intuitive for early AND late game. I have a few moderate quality of life suggestions if I may: 1) An option to see effective health against a certain type of enemy, i.e. 99% fire resistance + some universal resistance + damage reduction/block/absorb etc. mathing out to say you have XX health vs. fire and you recieve YY less damage from fire enemies. 2) An option to set game speed to 1x during boss-waves specifically, to help with the current interpoling issue as well as give us an extra few seconds to comprehend what's going across the screen should we so choose.

Hero Simulator

Play Hero Simulator

Sep. 08, 2015

Rating: 3

The game is fun until you reach the point where your best building generates mere fractions of the gold gained from having 0 recruits hired. Furthermore the only way to make ANY income from that point onward is purely through investments that don't scale with any upgrades, which ultimately means that resetting for anything besides re-playing the early game is pointless (Note: Hero Spirits only increase your Heroic Order value, not the rate at which quests are completed. This was confirmed by the developer, and is due to a "...crucial disbalance in later stages of the game and it had to be fixed"). Overall it's fun for a few days of play when you don't have anything else to do, but as far as an "idle" game is concerned there just aren't enough incentives to reset, and unfortunately the fast-paced early/middle game are met brazenly by endgame lack of content.

Deepest Dungeon

Play Deepest Dungeon

Jul. 12, 2015

Rating: 0

Cards definitely need to be proofread and re-balanced a little further. For example a .5 cooldown multiplier is the same as a 2x damage multiplier, but the damage multipliers are far higher than that. Also, some cards cooldown cards are marked incorrectly and actually INCREASE time between attacks. Also worth noting is crit stats shown inside the shop page that were altered by cards have their values reset when purchasing certain upgrades, haven't tested if its merely visual or mechanical.

Developer response from TheHippoGryff

Those crits are such a pain! Here's hoping they're actually working properly and just not displaying. They were working before, at least, so it should just be a display issue in the Gear screen. And yes, I screwed up one of the cooldown cards on each of the characters, my bad! That'll get fixed too.

Realm Grinder

Play Realm Grinder

Jul. 03, 2015

Rating: -5

Is there any chance for an "undo last action" button? At least a dozen times or so i've put points into pillar/labyrinth/alchemy on titan pre-druid heritage, or bought 100x instead of 10x, or bought the wrong faction coin because whatever reason etc. etc.

Deepest Dungeon

Play Deepest Dungeon

Jun. 30, 2015

Rating: 1

Is a hard reset option possible in the next day or so seeing as the prestige system isn't out yet? Currently the only form of "reset" is to use another Kong account or stay logged out, neither of which are exactly desirable choices.

Developer response from TheHippoGryff

Sadly no - the engineer's off this week!

Swarm Simulator

Play Swarm Simulator

Jun. 08, 2015

Rating: -7

Sick yo

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