So far the game doesn't seem so bad. I like that i'm not constantly being told I have to buy 'x' thing. There seems to be a system in place(kings fortune) that gives non paying players a chance to get items.
I'm shocked at the terrible parenting you meat bags display. Near the end there are three kids left alone in a place that from your stand point is dangerous. Look I may be a ghost but I do have some standards. I tried to look after them hoping someone would come back but that never happened. Sadly they jumped out of a window when I tried to give them a teddy to play with. Don't worry though I'll take better care of them now that their ghosts like me.
This might be kind of weird but while playing the game I wondered what the demon dudes name is. I guess i'm getting too attached to the little evil guy.
I love the game so far. I like that unlike other multilayer online games i'm not being bombarded with 'Buy this'.
It lets me go at my own pace and it never seems like a rush. The pop up quests can be a little annoying but I've seen worse. I think a suggestion page explaining the function and benefits of certain things would be better then having ten 'build this' quests on the go.
An encylcopedia of the different types of bloons would also be most helpful. It's been a little while since i've actualy played the game so it would be nice to have a quick reminder of the different bloons.
Over all it's good. Hours of popping fun. I would love to see some more features like badges in the future.
I'm enjoying the game so far but there are a couple things i would like to see. 1: A guide as to where we can get certen items like diamonds. 2: Badges, a lot of people play to get badges.
Also thanks for (so far) not rubbing play to win in my face.
I never got how someone got the idea that playing a service simulator was a good game. Most people had to do this in real life and probably do not want to play a simulation of it. Also when you label a badge easy...it should be easy. Sorry but i played the game for up to 14 virtual days and i got one closer.... Not even worth it.
I don't get how my elephant seems to be able to get through spaces that are way too small for it to go through. Maybe he was so depressed about his hat that he went on a diet?
I can't say i'm a fan of the new game play. I find i spend more time trying not to fall to my death then get any stars. It also sort robbed the series of it's calm majesty. I suppose it's somewhat justified as he is running from his zombie dad, but still.
Wow these are pretty hard core campers. The women in level 6 doesn't seem to be bothered at all that there is a mountain lion guarding the only exit out of the mountains. I'd be wetting myself long before i even found out about the creepy thing in the woods.
I think it seems kind silly that when i possess the living i still have all my ghost weakness(light), plus the weaknesses of being a human(spikes). I can understand wanting to make the game challenging but this seems a little unfair considering how many times we have to possess people in the game.
You can also rescue servants (earn premium currency) by raiding rebel villages. :)