Do I really need to calibrate in the beginning of every level?
This game isnt innovative, concept is pretty usual. And the controls are too sensible, I would revisit this config.
The best mobile game I have found at Kongregate. I would give 5 stars if the game fit perfectly my screen, there is a lot of blank space with no real content. But still a nice game.
This game has potential... Isn't a new concept, but is challenging and really make us think. But dev, please, it is almost impossible to figure out what is in the screen. The 'planets' and number and everything uses the same color palette of the background; I'm sure everybody here is having problem with this.
Try to make it more easy to 'eye digest' and people will enjoy the game. Good luck. :)
Isn't a bad game. But looks like a tutorial: all upgrade points are decided by the dev, we dont know when they will appear; we cant buy the upgrades we want when we want; the missiles appear perfectly positioned to save us. It is weird.
The game would be better if the gamer had more freedom and if it was really challenging. 3/5
One of the best games I have played in Kongregate mobile. The only problem with Screw the Nut is the physics, many times I cant complete levels because of issues related to non-sense physic control.