Splendid game. I managed to lose on the last screen of enemies because I hadn't made enough defenses for all the capital ships, but had plenty of fun the whole way. The only improvements I would request are the faster method to pick which component to manufacture, and perhaps a small queue so I can set what will be made before the current component is done, and thus not lose any time switching.
A filter option so that we could see only our own uploads would be nice. I want to see how my ships are rated but don't want to wade through 50 pages to find them...
Can the flip option be given to the first episode also? I'm kinda OCD about symmetricality, and having to put missiles on one side without missiles on the other is annoying.
- Fixed stacking parts and limit exploits (sorry ;P) >>> But now how am I going to make a ship with 300 minidrone spawns and 150 control modules and see if it actually beats the big block ships? D=
One of the few things this game needs is a better drone command system. For instance:
Click defend to have all drones surround your shellcore and attack what attacks you.
Patrol to send them out moving between your base, outposts, and bunkers, attacking whatever they see.
Conquer to have them attack enemy outposts, bunkers, or bases they can attack
Attack to have them pursue and attack the enemy commander.
Or at least a select all or drag select function.
Oddly addicting, the spells add a nice way to participate more than just placing and upgrading towers, and the steadily increasing tower cost as more are placed is a new touch.
Good stuff, the only thing that really irritates me here is that you can't adjust what slots your skills go to without re-customizing your ship for a while, a click and drag would've been much more convenient.
Thanks to the unimaginable power of the gravity gun, I survived ragnorok without needing to use a holy grail of Jure. The only survivors of the carnage were an archer and a chicken.