Dodging seems grossly out of proportion. Enemies seem to dodge 1/3 to 1/2 of my hits, while I dodge once every maybe 6 hits. And my agility is three times theirs.
Nice touch that the squares all have their unique sound. The user can hear that each square is actually very distinctive and different from the rest, but the square we play is oblivious and treats them all indifferently.
65% of this game: Figuring out how to properly fold the paper.
35% of this game: Wiggling the last piece of paper around to find the perfect spot to trick the system into thinking you got 100%.
Step 1: Become the largest size attainable and outfit upgrades so as to best assault ships.
Step 2: Open a new tab and find a youtube video of the Entertainer by Scott Joplin.
Step 3: Go back to your game and make your whale headbang to the Entertainer.
Step 4: Win.
If you jump virtually in the same spot except moving the teeniest fraction so you don't run into yourself, it's really not that hard since you can suck up the time just with jumps. Pick strategic areas to make longer jumps so as to make it easier to duck under yourself while returning to the door. Makes the collect-yourself part far easier as well.
This game is old. Not that that's bad.
The key is to stay within gravitational pull range of larger planets so you can steal the smaller bits that go towards them. But you have to stay out of the unfightable range.
I beat level 2... GG. Bye.
SlashBadger you can't find it by just googling "Numb Linkin Park Piano"? I mean, this exact version is the same one that pops up if you try to find the sheet music. I learned to play it.