Kylexx's Comments

Game comments and reviews

Infinite Cosmos

Sep. 18, 2020

0

Add a way to reset the game

Square Man Idle 2

Jul. 19, 2020

2

Why did you give up on this game

Conquere the World

Jul. 16, 2020

1

Can you fix save so I don't have to export a long code each time I log out?

Developer Reply

I am currently working on the auto save system to make it better.

Square Man Idle 2

Jul. 13, 2020

1

Specifically on the levels in increments of 10 for my last comment ^

Square Man Idle 2

Jul. 13, 2020

1

Amount of gold we get per bar decreased, I was making like 125 in the level 100s but now in the high 600s im getting like 60s and 70s

Square Man Idle 2

Jul. 12, 2020

3

We need more prestige points, or lower costs on prestige upgrades

IDLE Evolution

May. 30, 2020

1

355 total seconds - 4907 click seconds= 277 total seconds left

IDLE Evolution

May. 30, 2020

2

Clicking does not remove the amount of time it says each time you click

IDLE Evolution

May. 30, 2020

0

Decrease the amount needed to earn Dark Points. Progression is absolutely wonky after the first few

A Slime Hut

May. 22, 2020

5

where do I upgrade my thing to lvl 2 so I can get higher monsters? I don't see any extra options

Idle Magic Wall

May. 22, 2020

0

Remove caps on number of wizards and other upgrades

Idle Magic Wall

May. 22, 2020

0

Make bricks speed up as we click

Idle Quest

May. 21, 2020

3

Garlic perhaps if you actually played the game you'd realize you don't need to pay any money IRL at all in order to play. If you're insinuating rubies are P2W, you're able to well over 100 from just questing alone the first time around. After that you assign workers to adventure mode and one or two of the options in adventure mode give out Rubies. No P2W necessary.

Freemium Idle

May. 21, 2020

2

In Chrome (idk about other browsers) Messing with magnification chances where the bars show up

Idle Quest

May. 20, 2020

1

add a automatic skill helper and stat helper like you did with quests. Also, make it so we can always have Adventure going if we put workers into it before prestiging. Keeping the window open from the start would allow for this to happen.

Idle Quest

May. 20, 2020

4

Allow us to add a Ruby to Adventure mode so we can speed it up or do it by the amount of money we have.

Idle Magic Wall

May. 19, 2020

2

Remove limits on prestige upgrades and also make how many points we earn based on like total money.

Idle Quest

May. 12, 2020

6

make potions of skills count towards quest that call for a certain amount of skill required

Bloop adventure idle

May. 11, 2020

4

Following up wit what I said --- The E# are the real issues. The amount of charges they're requiring just spike too quickly. I think charges need a rework, something that would make it more feasible to get into those high numbers or a different system all together.

Bloop adventure idle

May. 11, 2020

6

Certain skills have GIANT jumps in both training mode and dungeon. As for training mode Bounce jumps up to 105 out of no where, later on it's high jumps, then its skitter, and I am guessing each skill eventually will just shoot up out of no where all because of one extra level on a course. As for dungeon, I first noticed jumps in the 70s. I think there needs to be more of a fluid progression rather than a I'm-Going-To-Wait-An-Hour-To-Level-Up-1-Skill sort of thing.