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Game comments and reviews
Sep. 18, 2020
Add a way to reset the game
Jul. 19, 2020
Why did you give up on this game
Jul. 16, 2020
Can you fix save so I don't have to export a long code each time I log out?
Developer Reply
I am currently working on the auto save system to make it better.
Jul. 13, 2020
Specifically on the levels in increments of 10 for my last comment ^
Amount of gold we get per bar decreased, I was making like 125 in the level 100s but now in the high 600s im getting like 60s and 70s
Jul. 12, 2020
We need more prestige points, or lower costs on prestige upgrades
May. 30, 2020
355 total seconds - 4907 click seconds= 277 total seconds left
Clicking does not remove the amount of time it says each time you click
Decrease the amount needed to earn Dark Points. Progression is absolutely wonky after the first few
May. 22, 2020
where do I upgrade my thing to lvl 2 so I can get higher monsters? I don't see any extra options
Remove caps on number of wizards and other upgrades
Make bricks speed up as we click
May. 21, 2020
Garlic perhaps if you actually played the game you'd realize you don't need to pay any money IRL at all in order to play. If you're insinuating rubies are P2W, you're able to well over 100 from just questing alone the first time around. After that you assign workers to adventure mode and one or two of the options in adventure mode give out Rubies. No P2W necessary.
In Chrome (idk about other browsers) Messing with magnification chances where the bars show up
May. 20, 2020
add a automatic skill helper and stat helper like you did with quests. Also, make it so we can always have Adventure going if we put workers into it before prestiging. Keeping the window open from the start would allow for this to happen.
Allow us to add a Ruby to Adventure mode so we can speed it up or do it by the amount of money we have.
May. 19, 2020
Remove limits on prestige upgrades and also make how many points we earn based on like total money.
May. 12, 2020
make potions of skills count towards quest that call for a certain amount of skill required
May. 11, 2020
Following up wit what I said --- The E# are the real issues. The amount of charges they're requiring just spike too quickly. I think charges need a rework, something that would make it more feasible to get into those high numbers or a different system all together.
Certain skills have GIANT jumps in both training mode and dungeon. As for training mode Bounce jumps up to 105 out of no where, later on it's high jumps, then its skitter, and I am guessing each skill eventually will just shoot up out of no where all because of one extra level on a course. As for dungeon, I first noticed jumps in the 70s. I think there needs to be more of a fluid progression rather than a I'm-Going-To-Wait-An-Hour-To-Level-Up-1-Skill sort of thing.
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