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NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 10, 2012

Rating: -1

There's no way for us to know what direction your art style will skew our vision of a tree or clouds, so having some idea of what we're creating would be nice without making it too easy.

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 09, 2012

Rating: 0

Challenge completed: Get a car to 100mph, have it follow in reverse, then jump.

Liquid Measure 2

Play Liquid Measure 2

Apr. 05, 2012

Rating: 1

Very enjoyable, reminded me of a mix between "The Incredible Machine" and Pipedream. I really liked how the later levels had a mix of difficulty, solving a fairly easy puzzle after burning hair on the last one felt nice.

I Wanna Win!

Play I Wanna Win!

Mar. 29, 2012

Rating: 5

Just what I needed, something to make me feel good about myself.

Carbon Combat

Play Carbon Combat

Jun. 01, 2011

Rating: 8

The "Bots on Autospawn" box was in my direct view the whole time, I could barely fight the bots I was being told were spawning. Though I have no idea what Unity is really capable of or how much time you have for this game, customization options (paint schemes, car styles, weapons, etc.) would be excellent. Also (really pushing it now) possibly destructible billboards? It's good the landscape is wide open, and the scenery looks nice. Maybe some 2D plant life for effect?

BALTET2

Play BALTET2

Jun. 01, 2011

Rating: 0

Oddly addictive, but not addictive enough for me to play for XX minutes/endlessly play the first 2 levels only to unlock the third. A fun time burner though.

Papa's Taco Mia!

Play Papa's Taco Mia!

May. 29, 2011

Rating: 3

It's a well designed game, with the art, music, and tallying human error. My gripe is that I already have a better job than serving fast food, why would I want to practice it in my free time? 4/5 for... Accuracy of idea?

Streamline

Play Streamline

May. 21, 2011

Rating: 1

Even BotD can't make me give a damn about this muddled mess of a game.

Faultline

Play Faultline

May. 17, 2011

Rating: 1

Very compelling, the thought process is great, and the levels that are unchangeable are fun as well. I guess the scoring system is time based? I got 16260 for my first playthrough. Liked the music and art, and obviously you have ideas for a sequel/add-ons, which I can't wait to see.

SAGA Dungeon

Play SAGA Dungeon

May. 11, 2011

Rating: 0

I like it, the battle system is simple and effective, Inventory and items make sense, and unlocking better items at higher levels is rewarding. Well thought. I like the fact that you keep your gold if you fail a level, but I sometimes had to do that a few times just to afford the items I needed to beat it, some of the prices seem disproportionate. Health potions become useless once you realize you have infinite lives, I bought 2 the whole game and used one. My only real gripe is that I made it to level 15, and when I started it, it didn't load the level, and I had to quit. Overall I enjoyed it, and want to see a polished product. 4/5

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