Interesting concept. Would be nice to see some sort of other resources on cards, like attack/defense/magic/etc and some sort of 'adventure' aspect added for progression.
Those are good ideas, thanks for posting. There will definitely be more resources soon - others are partially implemented, just not playable yet. An adventure aspect would be interesting, too; I'll have to think about how to go about that.
An idea if you are accepting them: Place a statistic in the hover over for each ball stating the current 'dps' as calculated by the last 10 seconds of gameplay.
I'm not sure if it has been mentioned before, but I saw a person give a rather elaborate description of how to beat Akron. I'm not sure if he was playing on Epic Mode or not, but this is how I did it. Give Matt the Tera Drill skill and equip him with the Soul Eater. Flee/re-enter until Akron shows his thunder element (weak against Earth, of course~).Start by throwing a beer to Matt from Lance and then fire away at the heavily defense buffed Akron, dealing up to 120k damage on a critical hit. Have Natz pretty much constantly casting Revive/Healmore as you see fit to stay alive, and try to keep his minions alive so you don't have to deal with a Monolith in it's place. Not to mention his spell casters will buff his defense even more, which helps you out. Don't use Kyun, or Dispel, and the battle is pretty much a cakewalk. You might take a few tries because.. Well. Things happen and death is sometimes unavoidable, but.. Overall, I found this method pretty effective.~
... Honestly. Having Akron summon a Dark Monolith when it's at low HP? I'm raging. He was at a slither of HP left and I had cleaver all ready to wrap up Epic mode's final boss. FFFFFFFF-
I honestly have only one complaint: Spending an hour fighting the dragon boss after poisoning all the heads, and then realizing there is no way in hell you are going to out damage the Abyss dragons heal from poison once the other two are dead.
Those are good ideas, thanks for posting. There will definitely be more resources soon - others are partially implemented, just not playable yet. An adventure aspect would be interesting, too; I'll have to think about how to go about that.