Quality of life update: It would be nice to see all the skills that give the same bonus summed up in the same icon. For example, instead of having 3 sword icons each giving 1 bonus damage, having a single one giving 3 damage.
@battleblastr1472 Oh that might be, didn't have the chance to test it tbh. Still if that was the case it would be nice to have an update about it to avoid confusion.
Update about new enemies: Okay, if you defeated all the prior enemies (losing a lot of speed in the process) you'll have some trouble defeating the last ones. You can defeat Klez and Space Soldier with a certain consistency (Not very efficiently) but then you only get to kill Jellyfish Hedgehog (note: this one should give a bonus to speed, just saying) whenever you get super lucky with crits. I don't know if you can kill Strange Robot since I'm still trying to defeat those last two, doing it extremely slowly. Now this might be related with the DMG-Damage problem, maybe that extra dmg would be enough, but in general I feel like speed is far the best stat and that discourages players to fight enemies who lower your speed. Maybe you should consider buffing the bonuses of those enemies to make it fair or whatever solution you can think of.
We need to be able to prestige even if we don't get more bonuses to reset the game. I'm currently "trapped" cause it looks like I can't beat the new enemies after defeating all the other ones (you might want to check that too, you should be able to beat the next enemies if you already collected all the prior bonuses).
Love the idea but it is a simple game as it is. I see a lot of potential if the devs are going to continue working on this. I'd definitely keep playing it if it got some updates.
The game is fine, decently fun. It REALLY needs a "run" command. For a game with so much exploration and coin-grabbing walking everywhere can be painfully slow.