"Let your fingers have a rest" How about no? Seems like an interesting and potentially fun incremental ruined by the most ridiculous friggin mechanic I've ever seen. I'd like to play, but I get told I can't because... You think I'm tired? Gtfo, I'll MAYBE try it when that garbage is fixed (Ie. removed) For now it remains with the deserved 1 star.
Game seems good so far, just a note on Gems... After you've unlocked all 36 slots, it becomes extremely tedious to change out all the gem slots individually, we should have a mass change option. I also believe, being that they effect globally and not just the spell they're attached to, that they should be separated from the spells, possibly their own menu, for easier configuration of your gem combinations. Maybe a save/load for different gem combos as well? That way we could set one for leveling, one for Crit Effect maintenance, one for raw power, one for balanced, etc. All in all, awesome concept, just needs more polish and features
To amend my buff indicator idea, it would also be nice to have a quick way to use the strongest of a given type of potion on a worker, from the mainscreen. Kind of like a hotbar for the workers. In lieu of a hotbar, it would be nice to set auto-consumption conditions for potions on certain workers.
It would be interesting to see an RPG Style Buff Indicator above each worker related to the type of potion they have active, as well as time remaining and the ability to cancel said buff for a stronger one.
It's been stated before, but this is a rather severe bug and needs more exposure. Heat vents are either not venting the correct amount of heat, or fuel cells are not reporting the amount of heat they generate properly.
Removed that feature.