It feels very much like a freemium game that lacks a pay to win option. What is worse to me is that I like this style of game so I'd rather not rate it poorly and skew my recommendations.
I find the game interesting to play and somewhat fun. However, the fact that over millions of years nobody was able to develop a ship that could survive the monumental task of taking 3 trips leaves me perplexed. I also don't understand why they would create battle harvests that cost more than they can possibly return.
Whoops, I slipped and fell on spikes. Game Over. Whoops, I clicked on 1 star. Review over. Honestly if I had more then one life, I'd be able to look past this. I just don't see any good reason to give a game that gives me one chance more then one chance for a good review.
If this game had a send from all option, it would take half as long to play, and be twice as fun. The fact that it doesn't and that it could sums up the experience. 4/5
Has the creator even tried starting this game from scratch? I'm fine with steep difficult but this is just asinine. Saw few of the features that the game promises. Overall needs ridiculous balancing to make it remotely rewarding. At least save and load work. 2/5
The random power-up plus degrade mechanism results in a playing experience that feels much like flipping a coin to see if you win, sadly I believe it took much longer then a coin to make.
I've been told my previous comment was too harsh. I suppose this is correct. Your game only looks bad enough to render most blind people retch upon it being loaded.