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Game comments and reviews
May. 14, 2011
Buy rubber ball. Buy gravity shifter. Place gravity shifter and rubber balls. This is happy-making, money-making, idle mode. :3
Mar. 23, 2011
Have to go with Lord Bucket on this one. The balance is pretty brutally skewed within unit types. Sometimes the higher tier units are very poor fighters. The Karma collection system needs explanation. The game, overall, needs MUCH more clarity. The "tutorial" was more of an "introduction". Seems like an Epic Fail version of Epic War. Skaren has a good point too; what little plot there is seems... Weak... For future reference, a tutorial is supposed to teach a player HOW to play the game, not explain the background story.
Jan. 17, 2011
Deleted browsing history, that somehow worked. :3 I has my fights back, and my save wasn't destroyed beyond belief.
Well. Upon loading my game, I could no longer get into battles. I was wandering around the map without any strife, even in red nodes. :P Sadness.
Apr. 09, 2008
Quinton, while I do believe that people should stop complaining so much, you are VERY wrong in saying that those who complain about the bugginess will never make a game any better than Weasel's. Another thing, people post their games on Kongregate for feedback (and a shot at the cash for the best ratings), and will have to accept the complaints and comments of even the most stupid and illiterate players. Good principles, bad execution. Next time you want to take a stand, try not to look like an arrogant idiot.
Dec. 26, 2007
Exactly. The look on his face is that of a screaming madman. Maybe he's afraid of lemons. I just rediscovered this game, and it's awesome. Still. Even after months of lack of comments.
Oct. 19, 2007
Those of you who keep saying that this game stinks, please take a moment to consider the creativity and originality of the game. There are some problems, such as the confusing method in which you send your anomolies, but if you can manage to think past that, and get a feel of what the game's creator intended, you would give this game at least a three. Unless, of course, you were disturbed and disoriented by their ideas. Personally, I'm thinking I'll give the game a four, considering the interesting concept and ideas that contributed towards the game, and despite its dificulty and flabbergasting control methods.
Oct. 12, 2007
I apologize for the somewhat biased rating, but the music that plays for when you pass the level makes me very happy. 4/5 Because I like the shiny music.
Wonderful music. Stimulating gameplay. Unique idea. Overall, great game.
Sep. 29, 2007
Absolutely awesome. I'd fall out of my chair from laughing so hard if it weren't 2:30 AM. I'm favoriting this, and giving it 5 out of 5. In all honesty, this game has a humorous style, and the overall simplicity of the game complements the value of it. The lemons are kind of... orange-like... but the shape disproves the idea that they are oranges. I think I've just sucessfully posted a rediculously long synopsis of my reasons for and liking of this game. Woo. 2 points.
Sep. 23, 2007
Great game, but there's no finish. No reason to feel a sense of accomplishment when you beat every town. I thought there was another map...... Anyway, the many different unit types, the different enchantment types, the overall variety of this game was very impressive. I'm going to have to give this a 5/5, despite the lack of finite ending.
It's certainly not the easiest... There are others.
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