The idea shows a lot of promise but with the adventures taking random routes and quitting early just makes the game unplayable. I saw the comment about adventures quitting early due to lack of funds but to be honest I couldn’t see any gold bar that the comment mentioned. From my perspective it just looked like a bug. Better communication is needed. I can see where the random routes idea came from but it just isn't a fun watching a guy walk around in circles until a random number generator finally picks the correct direction. It looks good though and i feel if those changes where made (not that i am demanding them) i would like the game a lot more :P
-Jon
Really liked in, good work. It is funny, these days if you see a game with this retro spectrum kind of style you expect some kind of interesting story unlike the games of old.
Human ragdolls, strange s&m cell... dear me. The actual game play could be good if balanced a little better. spinning things should be scrapped, what counts as a hit needs to be addressed also.