i apologize for the day and night cycle, and the speed of it. It is used to demonstrate the day and night cycle system available in the PXZ.ZERO package. I will tone it down. List of features and download available here
http://viralvector.ucoz.com/index/fpx_zero/0-7
i made an fps scripting package for unity. it includes a day and night cycle system with clouds. explosion system, spawn system, enemy ai and ally ai. weapon bobbing and many more feature. check it out also check out my fps game i made for kongregate to demonstrate the system
i was 13 when i made my fist game using game maker. i made an fps scripting package for unity. it includes a day and night cycle system with clouds. explosion system, spawn system, enemy ai and ally ai. weapon bobbing and many more feature. check it out also check out my fps game i made for kongregate to demonstrate the system
i was 13 when i made my fist game using game maker. i made an fps scripting package for unity. it includes a day and night cycle system with clouds. explosion system, spawn system, enemy ai and ally ai. weapon bobbing and many more feature. check it out also check out my fps game i made for kongregate to demonstrate the system
your allowed to re-use assets as long as they are utilizes in an original way. i suggest smoothing out lerpz movement, add jumping and falling animations, sounds, power-ups, weather effects. i have a scripting package i used to make the fpx.zero fps shooter on kong.