here is what i think could improve the game:
autofire button makes it easier to play,
arrow controls for people on notebooks (With autofire button required then).
the missiles are a bit off target
how about elemental damage upgrades, fire bullets do more against ice and do less to rock?
the Turrets-buy button, make it transparent and put the "unlocked after XXX boss" caption across it. This way there is no confusion
how about a different end-path? like super boss behind a second ice boss (with 3arrows going to it, meaning you need to kill ice boss2, rock1 and air1 boss to unlock final battle)
----------> overal good game, no bugs, a little short. but badge-worthy IMO
#1 a game where the developer can't finished it... should be an impossible badge, NOT hard. #2 a walkthrough is not a walkthrough when it doesn't show ALL the levels. #3 thumbs if you finished it (top 5% of stubborn people in the world?)
the inclusion of: pong, wall walking, inception (game within a game), Kongregate- based doors and pipes, the obvious Mario-spoof, south parks-spoof (dont kick the baby)… this is the game developers need to make, also has a got a very nice sound --> NEED MOOAAARRRR
It really pisses me off that as soon as you release the mouse button to set the angle and speed, the ball has passed the screen...need a second more to perfectly time this
I think that you should be able to turn your allies off, in taking out the trash on hard they get 3-15 or something. Even if you manage a 16-3, it still isn't high enough to win!
they say that men can only focus on 1 thing at the same time. SO does throwing lasers AND bullets at us mean we have evolved, or that the Author is just cruel ;)
I think this game could have a easy/medium/hard setting, how about easy: slow drain, bullets target perfectly (no aiming required). Medium: medium drain, start with extra life. hard: fast drain, start with extra life and hart?
THERE has to be a way to counter the HEALING-spell
a monster with 18000 HP gets 6000HP per turn, im sorry but i cant deal a continous 6000damage per turn... solution anyone?
Thanks, guy