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Game comments and reviews
Mar. 24, 2011
I just played this for about an hour, then read the comments, and now the whole screen keeps moving up... So trippy.
Apr. 04, 2010
149 days. :D
Aug. 20, 2009
Fun for 5 minutes, but all the convo is pretty lame.
Aug. 19, 2009
neat idea and relatively fun, but not incredibly satisfying
excellent idea, just needs some more tactics implemented and make it harder
Aug. 17, 2009
Phenomenal artwork and music :D
Aug. 06, 2009
excellent idea maybe if it was a storyline that got harder... not exactly sure hope a semantic wars 2 comes out that surprises me :)
Aug. 05, 2009
1. physics engine's pretty bad 2. if physics engine was realistic, it'd be too easy = bad game design
Jul. 27, 2009
Very nice game, although it'd be cool if you made it a bit harder, or at least different difficulty levels.
Jul. 21, 2009
I agree with bitpik, give it more of an rpg feel, or at least have something different... It gets really repetitive =X 3/5
May. 16, 2009
What bcook111 said 6000 is really quite simple 25 days =/
May. 07, 2009
I like the idea of a rpg-like game, but this is wayy too much grinding >.>
Apr. 20, 2009
ditto electrasnc how come such a terrible game get 3.9?
Apr. 08, 2009
Awesome game, but progress is a bit slow, kind of boring in the middle and towards the end.
Mar. 15, 2009
I find that upgrade is kind of odd. Usually it just costs however much the turret cost, maybe a bit more, and it doubles the stats. Also, just spamming shotguns or machine guns by the start will win you the game easily. I would suggest balancing out the turrets. A couple basic ones with different strategies behind them, and a few medium ones with the same ideal. I like the buffer turrets, but I would suggest having them be more expensive and buff more. As for the maps, a straight line/clear path would be better to let people plan ahead.
Feb. 04, 2009
wow, amazing game nice voice acting and good gameplay however, it's rather easy after a little bit either way, 5/5 =]]
Apr. 15, 2008
Yeah... if two attacks have the same speed, it's kind of confusing to wonder why one character's dead and it's still attacking. Also, immediate hp/energy number drops will sort of help, instead of waiting until all the attacks are over to wonder whether you are at 1 or dead.
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