LackOfSanity's Comments

Game comments and reviews

Notebook Wars 2

Mar. 24, 2011

1

I just played this for about an hour, then read the comments, and now the whole screen keeps moving up... So trippy.

149 days. :D

Turn Based Battle!

Aug. 20, 2009

0

Fun for 5 minutes, but all the convo is pretty lame.

This is the Only Level

Aug. 19, 2009

0

neat idea and relatively fun, but not incredibly satisfying

The Next Floor

Aug. 19, 2009

0

excellent idea, just needs some more tactics implemented and make it harder

Little Red Riding Hood

Aug. 17, 2009

0

Phenomenal artwork and music :D

Semantic Wars

Aug. 06, 2009

0

excellent idea maybe if it was a storyline that got harder... not exactly sure hope a semantic wars 2 comes out that surprises me :)

Demolition City

Aug. 05, 2009

0

1. physics engine's pretty bad 2. if physics engine was realistic, it'd be too easy = bad game design

Phage Wars 2

Jul. 27, 2009

0

Very nice game, although it'd be cool if you made it a bit harder, or at least different difficulty levels.

The Space Game: Missions

Jul. 21, 2009

-1

I agree with bitpik, give it more of an rpg feel, or at least have something different... It gets really repetitive =X 3/5

Learn to Fly

May. 16, 2009

-1

What bcook111 said 6000 is really quite simple 25 days =/

Protector III

May. 07, 2009

0

I like the idea of a rpg-like game, but this is wayy too much grinding >.>

ditto electrasnc how come such a terrible game get 3.9?

Orbital Decay

Apr. 08, 2009

0

Awesome game, but progress is a bit slow, kind of boring in the middle and towards the end.

Frontline Defense Beta 2

Mar. 15, 2009

0

I find that upgrade is kind of odd. Usually it just costs however much the turret cost, maybe a bit more, and it doubles the stats. Also, just spamming shotguns or machine guns by the start will win you the game easily. I would suggest balancing out the turrets. A couple basic ones with different strategies behind them, and a few medium ones with the same ideal. I like the buffer turrets, but I would suggest having them be more expensive and buff more. As for the maps, a straight line/clear path would be better to let people plan ahead.

0

wow, amazing game nice voice acting and good gameplay however, it's rather easy after a little bit either way, 5/5 =]]

Kongai

Apr. 15, 2008

0

Yeah... if two attacks have the same speed, it's kind of confusing to wonder why one character's dead and it's still attacking. Also, immediate hp/energy number drops will sort of help, instead of waiting until all the attacks are over to wonder whether you are at 1 or dead.