The latest patch removed mastery points from conversion instead of just removing the counter. I can use the 20 points from capping skills just fine, but converting skill points into mastery points does not work.
Test: poison chance is at 20%, convert skill points, click poison mastery --> poison chance still at 20% instead of 20.4%
Targeting is quite messy. The first arrow after killing an enemy always misses since it still targeted the dead guy.
With high dmg builds that one shot enemies that obviously means that 50% dps is wasted and therefore high attack speed should be superior.
The prestige/reset system doesn't make any sense. Prestige lets you gain exp faster, but not gold. That means you reach higher levels faster, but once you reach level x you will have less gold and therefore minions (dmg) than last reset. So what you prestige basically does is increase the rats strength and therefore the difficulty while not giving you any advantage. One might now argue that the advantage is getting skill points faster, but thats no real advantage either. Right now I am level 344 and have a total of 3669 stat points. That means about 344/3669~7.4% of my skill points are from skill points. Hardly worth the missing gold.
It's really stupid that one can not unequip or upgrade the items of heroes that are on a quest.
With this system I just unequip heroes before sending them on a quest from now on and am just mad that I can not unequip them while they are on a mission.
The second time when i was in the chamber (when i had to get the flame) i accidently glitched through the left wall and fell down and out of the screen.
This error occurs when the game starts to run slowly. New version uploaded now I can really focus on the slowing issue. Thank you for your patience.