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Game comments and reviews
Oct. 25, 2019
I am having immense trouble reading the death rate because I am red-green colourblind. Having the death rate clearer would be a big help.
Developer Reply
Hello, I hope it brings you joy to know I've improved the issue you raised even more. I hope it is much easier for you and the other guys to read now. =) EDIT2: I've increased the text size much further.
Apr. 18, 2019
I'd love to see a mechanic where you get orders from people/restaurants/etc who want certain numbers of materials/fish/specials and pay in pixels or stars. It could keep things interesting after finishing the game.
That's a cool idea, I like this kind of mechanic.
Oct. 08, 2017
You know, I like this game. A lot of incremental fighting games require a lot of your focus invested in it. This one breaks the mould, and I'm glad it does
Sep. 06, 2017
As a proof of concept, this is an excellent little game. I hope that the dev builds on this example, and gives us a game with more depth and breadth going on into the future.
Jun. 27, 2017
There is a great foundation here, and this is already a good little game. I am looking forward to more content, and in the future, I would like to see an expanded tech tree, to further expand different playstyles in the game. I can see this game becoming big with some more content and polish. Great work dev, you've got a gem here that just needs a little bit more work and TLC to make it shine.
Jun. 14, 2017
This game has a lot of promise going for it. A couple of little things I would like to see in furture updates. First, I would like to see a small gap between then numbers and the notations (Qa, Qi, etc). This makes it easier to read. The other is the ability to change between Standard Notation, Scientific notation, etc.
Apr. 09, 2017
A Quick Guide to Completing This Game Easily 1. Identify the longest side, rows or columns 2. Complete each row or column (whichever is longest) from top to bottom, left to right (or vice versa for each). Don't worry about ones that have been green, that stop being green. 3. If there are multiple identical numbers in a row or column that you are working on, switch between them, to see if any other columns or rows light up. 4. Do the other side now. 5. Any that remain not green, solve them now, finding the numbers that don't turn off the green ones. If solving one turns the other green one off, move directly to that. 6. Within three or four more columns or rows, you should solve the puzzle.
Apr. 30, 2015
I would love to see an effect put in where it increases the amount of money that is converted into fee. Maybe an extra 0.5-1% at a time.
Apr. 17, 2015
I have to say that, so far, level 6 has been obscenely hard to get through.
Apr. 10, 2015
First of all, nice move with the iron mining system. A very good direction to take, with a large niche in the games market. Secondly, there is a small typo, in the office screen, the word "contracts". Loving the game, have a good one.
Apr. 09, 2015
That was a fun little game. We need more like that. Simple, short and to the point.
Apr. 07, 2015
I have hit a major, gamebreaking issue here: http://imgur.com/qPMiwYO
There is not an issue there. Your warehouse is full, just get the next manager to increase the capacity :)
Good afternoon HolydayStudios. I have done a little bit of number crunching on the game, and I believe that if you make the warehouses 35-37.5% cheaper, the materials buildings give 22.5-25% more, the services sector buildings 12.5-15% cheaper and give 20-22.5% more, then the whole game would neatly balance out.
Apr. 04, 2015
Holy crap, this game is intense as hell.
Jan. 12, 2015
Was enjoying it until I realised that it was pay to play. Extremely disappointed.
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