@Bohemico - ... I read your comment... thought you meant like a really good equippable ring... no... you literally get a huge ass ring in your hand lol
@stealth canuck - that is false. i equipped three weapons and went slinging my blades through skeletons and took note of how many hits it took them to die, which was about 3 or 4. i took off the extra weapons and it still took 3 or 4 hits. you may get the stats from the weapons but you wont get the abilities.
Gotta say, I was hoping this game would be more entertaining rather than frustrating. It is well made, and created to give a sense of realism. I appreciate that. What I don't particularly like is when I'm trying to beat Mission 11, and because it is quite difficult to actually accrue money and upgrade your weaponry I can only get off two shots before the mission is over. Two shots, to hit two moving targets. Miss even one, and I can not possibly complete the mission because of recoil/reload time.
So does anyone else upload pics instead of using the defaults?
I myself went with (for a warr/mage/rogue/cleric team) the 8-bit theatre boys ^.^ fighter black mage thief and red mage
my favorite setup is warrior cleric mage rogue. i alwasy set the rogue up to use a bow and use coup de grace on stunned enemies like the ones my mage uses cosmic prison on >.> two turn kill on tough targets
its not glitched >.> your supposed to devise a strategy to beat him, isn't all that difficult if you pay close attention (when he runs out of energy he takes like 3k) *wink*