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Game comments and reviews
Jan. 11, 2012
Awesome improvement over the first! Great work
A poor ripoff of iphone's piczle lines. I wouldn't really mind if it were done right, but this is just unimaginative.
Mar. 31, 2011
Add some keyboard controls damn it! It's borderline frustrating to play on a trackpad :/
Nov. 07, 2010
Simple, but entertaining :)
Mar. 30, 2010
Fantastic and refreshing idea. Too bad that profiles have exactly 3 attributes, that way you can often eliminate some before you find a clue that says why.
Mar. 06, 2010
touching, but pointless...
Mar. 03, 2010
Nice idea but poor puzzle design.
Feb. 07, 2010
Yeah, try to do the cloud level on a trackpad. >_<
I'm sorry, but the game is retarded. Some tasks require you to do things that are impossible on some environments - like on laptops, or on operating systems. This just makes it irritating and ultimately lame. While the idea itself is cool - flash makes it impossible to enjoy.
Feb. 01, 2010
I'm sorry, but this game feels like progress quest, only you have to click. Really weak
Aug. 24, 2009
Nice idea but overall the game wins by itself and therefore is utterly boring
Aug. 10, 2009
too random
Jul. 01, 2009
Awesome, great music and feel. Too bad its so easy and short :)
Jun. 13, 2009
Seriously, most of the levels look like they had next to no thought put into them, theyre annoying, lame and repetitive. The concept isnt bad, it could be quite fun. Its just that the game has absolutely no polish.
Jun. 08, 2009
also - ffs, why cant we choose gem colors?
Much more polished than the previous one. I like the additional stuff (shrines, destroyable dwellings, multipaths) it really makes the game more interesting to play, however the most annoying feature still remains - the game is just too long, too many levels which ultimately makes the game tedious and a chore for badge whores ;)
May. 29, 2009
Pretty fun idea but the traps turn out to be tedious and lame
May. 27, 2009
Could you rip off advance wars more?
May. 15, 2009
3/5 only because getting the last badge requires more luck than skill
May. 11, 2009
Repetetive and ultimately boring, enemies mostly differ in color, in the late game they often stunlock you. Not really too much fun overall.
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