small bug (probably from lag); my special ability didn't activate, but it did start the timer over to begin recharging. Other than lag and the fact you need to grind to get any progression (which makes it go from challenging to very-easy) I'd give it 4/5 for its genre. Personally it's a 3/5 for me, but I don't like fast pace or shooter games, so 3/5 is pretty good since most games like this is a 2/5 for me. (mostly due to simplicity)
brownprobe, I really hope you update this with more, maybe with some mini-games, to do as you wait to collect supplies, that give you gems or unique upgrades. This game would become way bigger than Anti-Idle The Game!
Suggestion: At a certain point make your own productivity for gathering increase, even after doubling it so many times it's pretty pointless to gather anything. The trimps gather in the thousands per sec while I only gather about 10 per sec.
Suggestion; make it clear that when recycling a map will destroy it. I figured it would just restart the map so I could change to another one, but now I just missed out on what ever the first map had to offer.
for everyone who doesn't get it, you launch though the ground and go though earth. As for which way to pull the hedgehog, as it says, you pull it down. (which because your launching though the earth the sky is at the bottom of the scream)
If you do add class upgrades, like worrier to knight, I suggest making multiple options. Ex. Knight has increased dam. but Paladin has increased health. Then you could also incorporate more abilities, such as paladins can heal them self and Mages could deal damage, so people could customize their party to their own strategy. If you do this
A pretty dark back story aided by fantastic artwork to drive the point home, although a little short lived for its potential. I hope to see part two! 4/5 because there was only one puzzle and like I said it could have been longer.
My bad, will do.