Lancelot667's Comments

Game comments and reviews

Chains of Darkness

Jan. 19, 2016

1

Sadly, another game with sme nice graphics that has totally boring game mechanics, boring level grind and only exists to make 14-year-olds abuse their parents credit cards to buy ingae Content for ridicoulous amounts of Money. The so called compelling Story consists of some other trapped characters and some rather random demons blabbing nonsense while you press on from one generic encounter to the next. The combat System is simple and gets boring rather quickly. (Played up to Level 4, because it was hard to believe that such a professinally made ame with tons of stats and different items should not have more to offer, but it stays the same. Boring collecting and levelgrind with quite minimalistic tactical elements

Developer Reply

Wow, you made it ALL the way to level 4 before realising you knew everything about the game. Well done you. *pats on back*

Excavate!

Oct. 04, 2015

6

O what an irony. In your team of scietists, he most useless stat is intelligence. One character with int 3 is sufficient to do the cataloguizing and perception 5 int 1 is sufficient for exploring, all you need is perception and strength, preferably on the same characters, so that they have high acition points and can do both digging and searching for finds. Even Charisma is a little bit more important than intelligence, because it seriously affects your reputation and our revenue if you screw those public relation Events up (one Person with char 3 is sufficient though, if you buy phone and Laptop early). You should really make inteligence more important, e.g. it should affect searching, too. No use to have keen perception if you don't know what to look for

Flash's Bounty

Nov. 04, 2014

1

Sorry, didn't like it. The gameplay is very minimalistic, just buy all the strong troops you can, move them aroun a little before battle (not that it matters in most cases, but it gives you at least the feeling to have done something), sling your slow or destructive spell on strongest enemy unit and that's it. The plot is also rather minimalistic. Retrieve mystic sword, save princess, defeat evil barbarians, get attacked on the way by a buch of different creatures for no apparent reason, hire a bunch of almost the same creatures (even ghosts and vampires) that have no apparent reason to help you. In my humble opinion, this has not much to do with rolepay. Hm, i guess I should at least say something positive. The graphics are kinda cute, I liked that. But that alone doesn't make the game entertaining

Infinite Dungeon RPG

Dec. 20, 2011

3

I really liked cursed dungeon, though it was a little simple. I thought it had great potential and was looking forward to a worthy sequel. Instead you decided to make a cheap "remix" of that game's graphics and some of its mechanics while taking out anything that made playing cursed dungeon interesting or challenging. 1/5

Legend of the Void

Nov. 21, 2011

1

Amazing artwork, good skill system, decent story. Liked it very much. I was a bit disappointed about the exploring part. The levels are very small and finding the right path is neiher a challenge nor do you have any choices apart from avoiding some optional fights. This could be so much more than just a series of fights. Also, the AI needs some finetuning. The battles are quite easy and the AI tends to spam pointless buffs even when the enemies are on low health and probably won't survive to use them. I even occasionally experienced enemies spamming so much different attack buffs in a row that the first one expired before the enemy had even attacked once. Apart from that, a really good game. Looking forward for the sequel.

Vida de Modelo

Nov. 20, 2011

0

Nice little game, but if you post it on an english speaking webside you really should implement an english translation

Grey

Nov. 20, 2011

0

A beautiful peace of interactive art, no doubt about that. But as a game, it is rather lame. It is also neither adventure nor roleplaying game, but rather a slow paced, very simple jump and run with no danger to fail and no challenge except a little pathfinding.

Town of Fears

Oct. 23, 2011

1

Nice storyline, very good art and a challenging combat system a little different from the standard point and click you usually get in RPGs. Good work! The characters could use a little bit of balancing. That werewolf girl is seriously overpowered. I would like to have some more choices in the game, rather than beeing dragged along a path of fixed (or randomly created) encounters. Also, battling with more than one char (and against more than one monster) simulaneously would be great. 4/5

Idol Days Sim Date

Oct. 22, 2011

-5

The game has nice art and the dialogues are quite good, but the rest of the game seems unfinished. The dates are totally generic. Getting to the rooms of the characters is useless, because everything you get there are some generic comments and relationship points. The relationship points and the dates don't help you win the game, because the only thing that matters for ending up in love with a character is finishing their story by choosing the right answer in all the dialogues. The skills are also totally irrelevant. You need 15 skill and 15 wisdom to get the better payed job. Beside that, the skills don't have any effect, 15 skillpoints are enough for a succesful gig at the end. 3/5 for the nice dialogues, but the gameplay really could need some more work

Cardinal Quest

Oct. 22, 2011

0

OK, now I also experienced the bug that you sometimes can't swap spells. Although I dragged the active spell into the inventory, the game still considered the now empty slot as full. That bug makes playing a mage rather pointless.

Cardinal Quest

Oct. 22, 2011

-1

Not a bad dungeon crawl, but very simple compared to the classics like nethack or dungeons of Silmar. There is hardly any strategic element. Also, the graphics are very retro (though I wouldn't complain about that if the gameplay was more challenging). I experienced a bug that causes the char to take multiple steps when pressing a direction key, which can be quite deadly if the wrong creatures are around. @ Andvaranaut: First drag an active spell from the spellbar into your inventory, then drag the new spell into the empty slot.

The Guardian: RPG

Jul. 01, 2011

0

The blacksmith first let me hand over the things I already bought before meeting him, then he gave me the quest for iron and wood. I bought it a second time, now the smith vanished without giving me a sword. Also, I couldn't talk to grandma, maybe because I opened the mailbox first. That's two severe bugs in the intro already. This plus crudely made (or very "retro") graphics and a totally standard, hardly elaborated storyline made it not seem wothwhile to waste any more time on this game

Swordfall: Kingdoms

Jun. 27, 2011

5

Quite a deep strategy game and really challenging on hard and insane difficulty. Reminds me a little of Europa Universalis. I would give it a 5/5, but there are two issues that really annoyed me: 1. There is a serious bug that sometimes causes you to loose all research if you load a saved game. 2. WTF won't units in the same lane not overtake the ones in front of them? I would like to be able to send close combat units as reinforcements for my archers once the unit in front of them gets killed or leaves the screen. It is just ridiculous that my knight patiently waits behind my two archers and watches them beeing killed. Still a great game, though. 4/5.

Where Am I?

Jun. 24, 2011

0

Wrote in 48 hours, solved in 5 minutes. Maybe there should be a limit how often you may hit the walls in each level, so that you actually have to trie hard to remember where the walls are.

Magi: The Fallen World

May. 01, 2011

16

The game mechanics are nice and the graphics look really good. But the game gets repetitive very quickly. A final goal would be nice. The random item generation could really use some more logic guidelines. It is just ridiculous to find a "broken cloth" that gives 5 magic defense, requires you to be level 25 to wear it and sells for 3000 gold. Also, there should not be heavy armor that requires intelligence or willpower or magic staffs that require strength to use them.

Upgrade Complete 2

Apr. 18, 2011

-20

Just like upgrade complete 1, this "game" is nothing but a joke. A quite elaborate joke about the upgrade mechanisms in real flashgames. Or about the players who waste their time playing crappy boring games just to get all the achievements/upgrades. I appreciate the comedy and I did laugh the first time. It is a good joke (though a really good joke should be "told" more quickly. The game content really isn't worth wasting more than 10 minutes on it). But this one is surely the most unnecessary sequel I ever saw. I really do not get how anyone can rate this 4 or 5 stars, considering that you rate a game.

Selena Wars

Mar. 01, 2011

0

Very nice graphic and a reasonable number of differently acting opponents. This game had the potential to be a great shooter, but unfortunately it is very easy, much too short and unbalanced. The rockets are totally overpowered. They should either produce much more heat or have an ammo limit. Some additional features that are quite standard for the genre could have been added, like pickup upgrades, different weapons to choose from, more real boss enemies.

The text of the song is kinda funny. The music is a decent amater living room production, though not very original and badly sung. But wtf did you have to make that crappy game?! Just put the song on youtube or post the text in a forum.