Thanks for the feedback :) The skills definitely have different scenarios where they're better at and you should definitely be a bit wary of using active skills if you're going to run through a skeleton route. Berserk in general I realized was being fairly unused which is why I made Advanced Berserk permanently give you strength over time. Overall though, I tried to have everything shine at least in some scenarios, and whether the player was in early/mid/late game so hopefully everyone feels like there's a lot of options!
Not the worst I've played but there are a lot of issues.
1. The rocket/ball mechanic is very punishing so it's never safe to boost over 25
2. Launch power, thrust, and max fuel all suffer due to the mechanic.
3. More objects become too important for long distance runs due to the max speed issue. This means rocket becomes even more dangerous.
4. Money is awkward. You suddenly go from one or two upgrades per run to buying 20+.
5. OMG the Kongs. Left right arrows are not acceptable when there is over 100+ items. Even though there are only few stat boosts, the owned bonus means you need to find specific ones to get the best stats.
6. Some of those achievements are pure grind. No one will ever get them through natural play. I got all the distance speed and upgrade ones but i'm barely a quarter done with mines MAX.
7. Bugs, you can't even see the kongs in the upgrade screen and a few unlocked randomly without being reached.
Thanks for the feedback :) The skills definitely have different scenarios where they're better at and you should definitely be a bit wary of using active skills if you're going to run through a skeleton route. Berserk in general I realized was being fairly unused which is why I made Advanced Berserk permanently give you strength over time. Overall though, I tried to have everything shine at least in some scenarios, and whether the player was in early/mid/late game so hopefully everyone feels like there's a lot of options!