in all rpg, when you have finished a dungeon and/or a quest, you sell all the equipments that your character can't wear (other classes) and/or does'nt want to wear (less good equipment than the character already wears).
Why is it not the case here?
I'm also block between a student and some trash!!
Please create a button in the menu in order to come in the beginning of the level or something like that
this game can be amazing but it's finally very boring.
You can't loot equipment during missions, ven when you win against a boss or stronf enemies. You can only have equipment by buying them.
SO WHERE IS THE RPG SPIRIT?
When we meet a monster, it's always: me , first, who do damage, after it's my pet and finally the monster and this is repeated until the end of the battle. May be add a "speed" capacity, if the monster has the double speed than me, it damages me twice as much for example.
Nice game!
But you have to adapt the looting stat and the shop.
Indeed I loot or I can buy only useless item, even if i am lvl 50!! (for example, defensive item with 1 def & 1 prot and attack item with max dam of 20). In all rpg games, the power of the item that you loot or buy is in function of you level!!
we have to wait 10 sec in order to do damage with the "impending doom" warlock talent... the fight with basic enemies never last more 8 sec. And with dungeon enemies, the damage could be done once but not twice. The activation time is definitely too long.
The gems give you the ability to purchase familiars, feats and chests, and the chests give you gear and feats as well.