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Game comments and reviews
Aug. 25, 2007
The final level is ludicrously annoying. I'm hitting that UFO with everything I have and I can't survive thirty seconds before I get a game over, which doesn't make any sense because I still have more than a quarter of my towers left.
Aug. 20, 2007
I can't talk about someone else without losing. :P
I caught this on Digg when it was released the other day and had high hopes. Unfortunately, this TD game doesn't seem to cut it. TD games are going the path of brick games; they have to be highly innovative to impress people since there are already so many.
Aug. 17, 2007
It took weeks, but I finally got the Immaculate Desk Badge. 14056 points. My dying result is in the link that follows. Note that in place of the two pellet towers in the middle, there were two level 5 snap towers just before flying wave 84 and just before the subsequent flying waves. http://img75.imageshack.us/my.php?image=2892543qz0.gif
Aug. 16, 2007
Uh, this is just Inkball for Windows Vista with a tiki skin.
Aug. 14, 2007
The game was fun but the last level was ridiculous. The very least you could do is put a "You have # ships left to kill" counter.
I'm highly surprised this never hit the front page, nor has it had the five badges it deserves. I got to wave 64 before my energy supplies were so depleted I couldn't even charge the EMP anymore. I think my last gun was the Triple Fire/Ice Ray or something. Incidentally, if you happen to see something really stupid when the game loads, your version of Flash isn't high enough. Go update. Again.
Aug. 12, 2007
The white background definitely kills the eyes. Giving this game a higher framerate and keeping the background black would make the game much more fun. Also perhaps make a mode where it switches which color you have to touch after a time.
I disagree. The second mouse keeps you on your toes. The game would get pretty boring if you didn't have to watch where you were going in two places at once. I think the game is inventive.
Aug. 11, 2007
When this got featured on JIG, I was hoping Kongregate would pick it up. Thanks a bunch.
Aug. 10, 2007
Level 28 and my loss is unavoidable.
Yeah, this game completely crashed my browser.
Talk about taking a while. I must have tried this, what, 50 times? 100 times? I haven't beaten 163. This game isn't addictive, has no replay value, and is overall easily the second or third most annoying game on this site to have a badge.
Aug. 08, 2007
There are so many hundreds of brick games out there that for one to be good, it has to be incredibly inventive. This just doesn't seem to be an innovative game.
The graphics could be better, but otherwise the puzzles themselves are well-crafted, albeit a bit too easy.
It takes a few levels to get the hang of the controls, as you can only swerve to turn, but it's an interesting concept.
You know what gets old is restarting the level.
Aug. 03, 2007
This is really another game heavily biased towards a particular kind of mouse. I seemed to hit a brick wall with a touchpad, not breaking 105 seconds. I was able to knock 11 seconds off my time just by switching to a USB mouse.
Jul. 13, 2007
I, also, found a bug. The ball was thrown to me perfectly horizontally at one point, and I let it go back and forth between me and the computer without moving my paddle. As the speed increased more and more, the ball simply went straight through the computer's paddle.
The game's good, and I found it interesting that keeping the paddle up accelerates hits automatically, rather than having to shift the paddle up to meet the ball. Also, would someone mind telling me why I am suddenly stricken with Steve Carell's face on my paddle?
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