Are you supposed to spin in circles? Makes it hard to fly and not be immersive. I don't want to rate the game just yet if there is a way to prevent this.
I hate these "games" that ruin the concept of a ccg by forcing you to autofight. I'm just spectating in this game. They take away half the strategy & half the fun!! 2 stars
I really like where this is going. Jumping should be high enough to be useful, but maybe there should also be a "fatigue" factor so you can't run or jump as often as you might want to. And maybe a "fear" factor so if you're seeing a bunch of zombies coming at you, your hand shakes & you can't shoot straight. I haven't seen other games implement that feature so if you do it will be unique. Good luck with future endeavors. I'll be watching this one. 5/5
I made what I thought would be a wizard character but they just want to charge in with their sword. Can we take off autoattack and give control of combat to the player like in Pet Protector II? Also, can you reintroduce WASD support? Thanks if you do!
Throw advertisements at us but please get rid of the tokens for treasure gimmick you have going on. I killed the first boss & don't even get ANY loot because I don't have 150 tokens!! Come on...3/5 til this gets cleaned up. Then 5/5 when its removed.
I gave this game a 2...can't even call it a "game" really since it WON'T LET ME PLAY!!! Seriously, taking away our ability to control a match undermines this game as a strategy game. Devs put total control of turns in the hands of the players and I might give this a 4 or 5.
Sorry about that. We are waiting on kongregate to have that mode approved.