I echo Falany's comment: When the auto-upgrade upgrades a multiplier die, the level does go up but the die stays a D2. Only with manual upgrade does it actually change to D4 etc. This means that on auto, when idling, the auto upgrade has to fully ascend a die before it actually does any good. This has to be a bug.
It would be really cool if you could make alliances/non-aggression pacts with other players. This would really change the game... maybe implemented in a GOW3???
When I shoot a hamster into the hamster room when the torches are all lit and I have a costume on (I haven't tried it without the costume, which is the pirate hat and robe) The torches' bubbles stop going and I can't leave, so I have to reload the page.
OK, when I was in the pit, i got a bunch of safe spots, then the thing crashed and it saved the fact that I got in the safe spots, but I didn't keep the achievements for them... and when I go in them now, it still doesn't give me the achievements... ;(
It would be much better if you put in a store where you could buy stuff. Either make every few levels there is a store level, or a store section in the level, like after you fight the boss. Maybe let you upgrade items, but at least buy more items.
There seems to be a glitch in the survival, I have 67 collection and 32 depletion, but my deficit is still going up, and I have 269/300 in storage. I don't think that's how it's supposed to work. Love the games!
An in-level save function would be nice, because it's frustrating to work at a game for 25 turns, only to have your hero die because you placed him wrong and have to start over.
yes, it is!