This is an excellent start. Some suggestions: 1) Holding the mouse button down should repeat production. This will drastically reduce clicks. 2) Inventory management. There absolutely neeeeeeds to be a way to delete items, move items around, sort, etc 3) Confirmation on the trash can. This is something that should have never been skipped, especially with no way to delete items. You're basically inviting people to reset their game by accident. 4) Speed of accumulation needs to be tweaked way down. One worker shouldn't give me thousands of an item in 5-10 minutes. This may help with memory and processing as well. 5) Give achievements something tangible in terms of reward. This could be tied into resource accumulation. 6) Tabs, tabs, tabs....Craft and Inventory should have tabs. Armor/Weapons, raw materials, tools, workers/soldiers, etc....Kong is not scroll friendly.
I've always wondered how these horror-type game protagonists always explore these abandoned houses, hospitals, dark forests, etc. to the very end. Either they have too much courage or too much curiosity.
+-(326)