I was skeptical at first, but "The ride of the Valkries" works EXTREMELY well for this! It gives out nothing but reds and yellows for the latter two-thirds of the song!
Crap- so that tricky jump WAS sequence-breaking. now I have to- oh, wait, I probably can't go back. Screw you, game. Note to the author- fix the ability to get across that early-on long-jump laser room that you can get to with only half of the double-jumps.
Is this the one to the left of the starting room? You are supposed to do that with only the white double jump (black gets a wall jump, but it's not necessary). Or are you referring to a different room?
If you play your upgrade-cards right, you can get your allied forces powerful early on and have them take out the RED SUN by themselves! It's a great sight.
Is this the one to the left of the starting room? You are supposed to do that with only the white double jump (black gets a wall jump, but it's not necessary). Or are you referring to a different room?