There is a serious problem where if you got disconnected from the internet in the middle of battle there's an error loading sound effect and you have to start over.
I'm at the point of the game after talking to the horse and then the dazzling punch guy and there are 2 invisible wall tiles in the middle of the bridge, though you can still get through the bridge so it isn't gamebreaking.
Kong: You have a new message in your inbox
Me: Is it a new Medieval Cop game out? Please tell me it's a new Medieval Cop game out
Kong: It's a new Medieval Cop game out
Me: YUSS
Maybe if Guardian's spellshield nullifies instead of taking it in the ally's stead, it could actually become useful or at least better the spellshield not existing.
I actually bothered solving the "three bottles" puzzle in the prologue, and it was easier than I thought it would be.
(Beethro has 3 bottles, one 10-cup sized, another 5-cup sized and the last is 2-cup sized. He wants to drink exactly 4-cup amount of the tea, of which the 10-cup sized bottle is currently full with, uninterruptedly)
(Solution: 1) Fill the 2-cup sized bottle, leaving 8 cups in the 1st bottle and 2 cups in this 3rd bottle.
2) Having measured 2 cups of tea, pour the 2 cups of tea in the 3rd bottle to the 2nd, so the bottles contain 8, 2, and 0 cups of tea
3) Repeat steps 1 and 2, (pour 1 to 3 until full, then pour 3 to 2), and you have 6,4,0. Drink bottle 2.)
Now I really wonder how he could've gotten through all these puzzles so far, as some rooms are really difficulty/tricky.
I don't know about the others, but it takes way too long to load for me. I waited for around 30 minutes (or more since I was doing other things while waiting) for the first loading, and some minutes to load the one after the character select, one minute to load the levels.
Three important things:
- Unit sprites are loaded the first time you have them on a map, and then kept in your browser cache. Only the first loading should be long.
- If your window looses focus, loading is paused.
- All units are about 60Mo. This is what you have to load if you play arena mode after emptying your browser cache. Depending on your connexion, it can take time.
Bigger hitboxes should give more HP and perhaps weapons in the same bubble shouldn't be allowed. Piling up normal cannons in the center with the smallest bubble as hitbox is overpowered.
Medieval Cop 6 will be released by 31st October. Thanks for playing :D