Great game. My first playthrough hit dungeon level 14 before dying to those blue charging guys. I was generally able to fight just one enemy at a time by kiting with Entangle. Died as lv 20 werewolf explorer, which worked well. My only complaint is that the damage output of enemies ramped up VERY FAST as soon as I hit floor 13 or so. I was finishing off every enemy with the fish, opening every chest, killing everything on each floor, healing while fighting, but was still totally outclassed suddenly on Floor 15. Kind of a bummer. I see how titles can make you stronger and people have good build suggestions, but dying 1 floor away from the hard badge was a kick in the nuts and I don't really have the motivation to play again :/
In dungeon map my character zips around randomly, somewhat affected by my WASD and arrow input, but even when I don't touch the keys it still freaks out. For me the game is unplayable. I'm Win7, fully updated IE and Flash.
Found a workaround. You can change your skill arrangement in the hotkey bar through Options. This way you can change which skill is linked to "3", for example if you're stuck on slot 3, to let you shoot any of your arrows. But it's a pain in the butt. At map 17 I was still able to get by pretty much with the basic arrow except occasionally switching out for meteor or ice meteor or whatever for one shot, then switching back. Also sometimes it will get messed up differently and you can hold "6" to switch to 6, for example, but you still can't actually change the hotkeys.
I can't help but feel that this game could have used some kind of upgrade system.
For example, I would have liked to be able to upgrade the amount of coins that come out of enemies, change the difficulty setting, add wingmen (and upgrade them), and perhaps unlock a survival mode.
Pit trap does 0.5 points of damage. You can tell when you highlight the trap after you build it and look at damage.
I beat the 101 and no badge. Also it gets super laggy near the end even when you dont have many pirates onscreen.
Don't defend, ever. You just waste a turn that you could have used for movement. Entrenchment doesn't seem to do a whole lot. I went Elves, and it was nice to have the magician general with a lot of long-range special abilities and the long-range standard attack. Upgrade every units' level as soon as you can, and max out the attack value and then melee defense. nothing else matters much. Then go for weapon upgrade, then armor. Don't use more than 10 units. Redo the level if one dies.
Good game but it greatly favors offense. Use archers to pick off the entrenchment from a man in the city and then use catapults to blast him. Leave the city empty and the AI will do whatever it takes to put a unit in the city. That wastes one of his units' turns. Repeat. Use archers, they dont get counterattacked. Go after the enemy cavalry first, they cause a lot of damage. And kill off one unit before you start damaging another. If a unit is alive it has full killing potential.
This is fantastic. It's got some of the magic that Link to the Past had, but it would be pretty difficult to recreate that. You did a great job! The game is fun, not too short or long, graphics are good, gameplay is good. I suggest making the leveling different next time. As it stands you pretty much advance evenly because you can't just wait and save up XP for other things while ignoring Magic for example.
Having different magic spells you learn instead of just one, and equip like the weapons, would be cool.
Add a skill or magic item for walking speed increase!
If your world gets any larger you should add teleportation circles so you can get from one side of the map to the other quickly. Make it like a network and you can choose from any activated teleporter when you step on one.
wow im the only one of my friends who won the hard badge. and in my case it was complete luck. it came down to a single turn where if i popped a nearby black set and the golden egg appeared within 2 hexes of me i would win. otherwise i would lose. if i didn't have the second black power and the blue jump powered up i would have lost. and up until then I had such an amazing run of luck with blocks of yellow and red popping in. i think 5 or 6 of my yellow transmutes created reds. i actually overflowed by about 10 life early on because i killed a huge red zone with a blue double attack. but the game overall is mainly luck.
Pretty cool but the high-number drift requirements are a bit tough. And it would have been nice to get a better description of a "clean race". But it's a good game. Pretty fun.
Lag causes control problems and teleporting. The game is way too slow and not fun at all. I did the tutorials and read a FAQ, and played a ranked match. Won. Still sucked.