What ever happened to creating a game simply because it was your passion and you wanted to prove yourself capable to get the attention of companies looking for passionate creative developers? Its like most of the games I find are developed with the sole purpose of Pay to Win! Pay to Win is (in my book) only a step above same day downloadable content for a game you just paid full price for. Sure you can play, but the absence of missing content is too prominent not to notice. In this case its a hostage situation where you must pay in order to defend yourself, to speak nothing of any joy you MIGHT experience after paying.
Challenge time! Who can destroy the little creatures till theres only one color/type left in the least ammount kills? I destroyed some before thinking of this but I will start the top score out with my unimpressive score of 147.