List of statues - By rows [Spoilers]
1 Unlock statues
2 Donate 1M gold to Homeless
3 ?
4 Equip the Silly Hat (Talent 6)
5 Click 10,000 times
6 Goblins to lvl 50
7 Mage to lvl 50
8 Get 1st row of ressources
21 more than 100 mana regen/sec
22 Negative mana regen
23 Sacrifice all goblins
24 Dark Ritual Multiplier of 100%
25 18,000~ Time Crystals
26 Have 200,000 Gobocoins
27 Achieve Ragnarök
28 Get 2nd row of ressources
31 ? (xx level of Useless Skill Maybe?)
32 Have a goblin affected by all potions at once
33 Have more than 50 goblins at once
34 Have 30 meteors falling at the same time
35 Have all your goblins affected by Wicked potion
36 Unlock statue without Mage unlocked
37 ? (Have all talent tiers unlocked?)
38 Get 3rd row of ressources
Have fun ~~
Some cards seem to disappear randomly. had 3 blue Fishing Shop cards, now 0. counted the Cards obtained (stat screen) divided by 3 - missing 3 rare cards. Bonuses don't apply anymore.
Otherwise, fun little game :p
Some QOL changes I'd like to see:
- Opening chests by 10/25/100 (gets tedious to open them individually) and scale on Prestige level / convert into large chests
- Companions useless after 1st reset (need a multiplier or swap the pps to background picking?)
- background picking (idling) is poor at best. you NEED to autoclick to make any progress - upgrading the background picking should be meaningful - effective and brutal - even if it means putting more "click on stuff" to pass on screen
- any particle heavy pickaxe can crash the game - Out of memory. I'd advise you to not pick the Cookie pick / Alien pick if you plan to let the game running when you're gone / autoclicking. it crashes fast - autoclickers and afkers greatly benefit from other pickaxes
- pickaxes not based on the same cooldown / same mechanic. Right now, the only 2 pxces that doesn't do the same thing are the creep pxe and the coral pxe, but are based on the same 10 min cd... Could use more diversity here.
Apart from obvious coding bugs, the game could be enjoyable. Except there is no point in levelling the lower tier heroes (they don't do anything and cost a lot with no incremental value to compete with the later ones), spawn rate is not adapted to the kill rate and bugs everyone on the screen, values are not explained, currencies are not explained, loot is not dropping, map is not available. Hell I'm not even searching for a prestige system because the sheer balance of it all is skewed.
You could change all that with a proper loot system based on actual stat levels (so you get better items for the lower tier heroes).
No discovery of techs (all is revealed at start) - no new techs - poor upgrades - no prestige - no secondary currency - no achievments or bonuses for teching - yeah it's poor so far. Waiting for updates... maybe?
How much are the upgrades, what do they do? Are there achievements? Is there sound? Where are the options? Is that all there is to it?
That's a worrying trend in Idle game those days, and this game embodies it all.
Controls are sloppy - Inertia. Got stuck at least 4 times in green shooting boxes (bombed there, pushed there, jumping on them) resulting in infinite sommersaults, chain potion consumption and overall unenjoyable moment.
Matchmaking in PvP is insane. Matched vs full expansion decks for the first 5 games, total aberration. This needs a fix. :( Enjoying the campaign so far though