I think about this game a lot.
It just really shows up the tragedy of war in a way no other game does. Just you and an identical enemy, throwing waves of waves of minions that are perfectly even matched. No strategy or advancement breaks the stalemate- you never get close to taking the enemy's base, they never get close to taking yours. Millennia of uncountable, pointless deaths. And when it's finally over? There's nothing but a meaningless victory screen. Nothing's accomplished.
I genuinely don't know if this is genius or not.
Wait, I'm presumably an actor here, right? Why is the director giving me no direction? I have to improvise the entire scene myself! The actors playing the victims are just standing there, being no help at all, and that's not to mention the flagrant health and safety violations. And the accessibility issues! I told the director I was only able to move in straight lines and I don't think they took my disability into account at all with set design.
I am firing my agent after this, just you watch. I used to do Shakespeare you know.
But what if you are the directing telling the killer where to go and the scene is set up in such a way to provide the best quality content. Just a theory though i really do like yours.
I love this game. I can beat up Cthulhu. I can have a goon burn down R'lyeh. I can call the police on Cthulhu! I can cast curse of Cthulhu ON Cthulhu!
I have never played a Cthulhu mythos game that went against the themes of the Cthulhu mythos as much as this one and it is glorious. Less angsting about existental nihilism and more just having henchmen machine gun the great old ones in the face is a good direction
I can't really say I like this game so much as I am now unable to stop playing it. My life outside clicker hero is now a hazy blur. I have forgotten the names of my wife and children, replaced with an endless procession of dying monsters and pointless treasure. I give this game 3/5 and a long sit down to think about my life.
I can't help but feel vaguely bad that, in a game where my character automatically jumps away from pits without my prompting, I have still fallen into more pits then I can count...
But what if you are the directing telling the killer where to go and the scene is set up in such a way to provide the best quality content. Just a theory though i really do like yours.