Games Achievements My Kong Sign In

Levando's Comments

Comment

bit Dungeon

Play bit Dungeon

Jul. 18, 2015

Rating: -7

So, I managed to create a complete list of unlisted stat bonuses by weapon type. Axe - +10 Chop Hammer - +10 *Proc Blade - +10 *Crit Spear - Not sure. Randomised, I think. Sword - +10 Cleave Dagger - +10 *Defend So, by equipping a certain weapon type, you get a certain bonus on a special stat! + so others can see!

Zumbi Blocks

Play Zumbi Blocks

Jul. 09, 2015

Rating: -13

https://www.youtube.com/watch?t=13&v=3M9d3O91Dc4

Mu Complex : Episode Two

Play Mu Complex : Episode Two

Jun. 01, 2015

Rating: -19

I've broken into an ultra-secret government project that has been quarantined for 60 years, and have managed to uncover their detailed knowledge on creating a sentient AI and fully functional androids. Literally all the dreams of artificial intelligence have been effectively achieved by long-forgotten geniuses from the 60's. I'm almost at the end of my search, I only need one more security clearance, just one more, and and I can unravel the whole mystery. Deeply concealed within the data files of a mad mathematician, lies hidden the one remaining key to accessing the whole secret : a PDF reader.

Driving cars

Play Driving cars

Feb. 28, 2015

Rating: 1

I am working on the idea of a big city, and streaming.

Dead Island

Play Dead Island

Feb. 28, 2015

Rating: -8

can you add a option where people can ride in the helicopter with you and not allways fall out the bottom. and fix fall damage i mean really i fall off a 2 inch cliff and i topple over and die? cmon who does that in real life

Developer response from Robensam

There is no fall damage anymore, U just copied another comment. u cannot type urself?

Dungeon Warfare

Play Dungeon Warfare

Feb. 28, 2015

Rating: -6

@Groquest : Strategy possibily is lacking, we can't act when overcrowded. 1-Give us a Playable Pause, to breath & think. 2-need a slow button 3-Sellback trap feature for a % : the enemy path is evolutive, why we can't do the same. 4-lvl up should give us a small advantage (perks to master traps & +5 starting gold par lvl. 5-The cost for upgrading is not balanced, it's way too expensive after lvl3. 6- i would like to zoom out to see the entire map, come on ;) graphics are not so amazing that we need a POV on them. 7-Snare is bugged, i have to select it twice somethimes, can't explain why. 8-block is a litlle too expensive + i would like to place dart or Push on it. 8-I see some rocks (not boulder), i would like to use Push trap to move them to block the path more efficiently. 9- if you add a non linear way to move in the general map (multiple choice like gemcraft), with more traps to unlock and more stage to try, you will have a REALLY AMAZING GAME :) 10-Good work & Fun Game

Tap Heroes

Play Tap Heroes

Feb. 28, 2015

Rating: -2

I really enjoy the game. It's fun to look at, I'm far enough there are multiple characters, and there are descriptions of things, something a lot of developers are forgetting these days. The main drawback is it is very laggy, and sometimes locks up entirely for 5-10 seconds.

MLG Flappy Bird 420

Play MLG Flappy Bird 420

Feb. 19, 2015

Rating: 0

Hmm... I honestly think it needs more powerups. What if you got an onion, which makes Shrek give you another layer (AKA an extra life)? Maybe a skellington that slows you down a lot (due to spooks)? Maybe an extremely rare Illuminati, which will boost you by at least 200 (with conspiracies flashing in the background, of course)? What about the rare Lennyface, who manages to make the distance between the pipes wider with the power of kek? (Y'know, so it's easier to slip in.) Ooh, and maybe a Noscope ability! And maybe a currency of sorts, which you can then spend on upgrades (making the rare things more common, etc)! All in all, IGN rated this 360/420, for not having enough doritos.

Reprisal

Play Reprisal

Feb. 19, 2015

Rating: -6

You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem. That said the game as a whole is great, especially the art

Road of the Dead 2

Play Road of the Dead 2

Feb. 15, 2015

Rating: 2

badd

Doodle God 2

Play Doodle God 2

Feb. 01, 2015

Rating: 0

You don't want to make the game too easy, but at the moment it gets frustrating... How about a compromise: after you've selected the first element, grey out elements which you've already tried to combine it with. Blindly trying everything still takes forever, but at least you don't keep trying the same combinations over and over again. (Oh, and after a successful reaction, please remember which groups I was working with; having to find and reselect them every single time gets boring rather quickly.)

Doodle God

Play Doodle God

Feb. 01, 2015

Rating: -10

j

Fade

Play Fade

Jan. 26, 2015

Rating: 0

nie

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate