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Game comments and reviews
Apr. 10, 2011
Such a great job combining my compulsory addiction to slots, with my compulsory addiction to collect cards...Thank you Elements!
Mar. 16, 2011
Indigo Steve is cool...they should make a movie about this guy. Maybe 2. Maybe even 3. Definitely not 4 though.
Mar. 05, 2011
Exploit: If you drag an equipped item to an item in your inventory, the item in you inventory will go into the equipped slot whether it's the appropriate type or not. i.e., you can fill any (or all) slots with fish, or body armor, or +dmg items, or whatever.
Mar. 04, 2011
Very nice game...could be great. Needs to autosave progress if you exit browser. Also, many classes/races can be obsoleted by donning a single item which grants their special. Recommend that obtaining two separate abilities to cast the same spell either strengthen the spell effect, reduce the mana cost, or both. That way there would still be incentive for each class/race.
Jan. 23, 2011
Great premise. I'd love to see a sequel with some added features others have already mentioned such as unique shop effects, more visible details how existing shops compare, unique shopper behaviors (for example, seeks jewelry store; bonus $ if shopper finds one). Also think police/fire stations are an interesting idea, but need rebalanced...currently they just never seem worth it. Definitely needs free play mode (possibly unlockable reward for completing) with infinite days to grow. Freeplay mode could be scored by most money made in a single day...to encourage different combinations of shops. Keep up the good work!
Dec. 01, 2010
fun game. took awhile to figure out how to play it, a brief tutorial would be helpful.
Needs some sort of spike protection upgrade, or it would be nice if nukes removed spikes for a few thousand feet. the only reason I don't easily break 3M is the unstoppable and random chance of hitting spikes/ufos and stopping. Frequently getting numbers like 2.8M or 2.9M with 50+ unused nukes and plenty of golden bullets left, but failing to get badge due to random spikes.
Nov. 20, 2010
unlocked all 315 characters, then beat the game, and it still gave me the same end screen recommending I unlock every thing to really beat the game. kind of disappointing end to an otherwise enjoyable game. recommend adding a second end screen once that condition is met (and to kong, also another badge would be nice).
Mar. 08, 2009
Nice. 5/5.
Mar. 07, 2009
While I don't consider myself a religious nut, it appears this game was just made to mock people who are. Making fun of anyone's beliefs is not cool imo...it's disappointing Kong gave this a card. 1/5
Jan. 30, 2009
5/5 fav'd for the ending song alone.
Jan. 16, 2009
Beat it pre-badges, returned to find my save game gone. Definitely more of a grind working through it a second time. Reaching Ally for merchants is particularly unrewarding as the quest prize was an item I'd already found 2-3 times. Still a decent game. For those having trouble finding the end boss, they're not marked on the map (I did shadow runners 1st time, alliance 2d). Just follow the general directions of the quest giver to an unmarked sector. A new boss with a couple surrounding forces should be there.
Jan. 13, 2009
5/5. One of the better multi games. Boo to the unlockable bots though...
Dec. 31, 2008
Advanced Lightbot on steroids. Good thinking game. 5/5
Dec. 12, 2008
Jeeps would be a heckuva lot cooler if you could replace killed drivers and gunners by sending over a new troop or gunner.
Dec. 11, 2008
3/5. FSM can only help a rating so much. Pretty shocked this got a card & 2 badges.
Great game, but I'd like to see 1) a way to cancel selecting a troop (for example by pressing escape), 2) a counter to arty other than bunkers, 3) less lag, but that's probably not realistic, 4) taunting the germans should add a tactical point...it'd greatly speed up the pace. Love the awards, love the balance, I even love the randomness, it adds to the replay value. Good job.
Oct. 29, 2008
Would probably have given this about a 2/5, then the closing song started up. 5/5 favorited :)
Sep. 19, 2008
5/5. Extremely glad this game got a card. Thanks for the save game feature. I'd like to see a feature to replay individual levels for improvement. Completed with 168 :)
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