Great game, as usual! Just one little thing to pick at, I've never heard the guard's condition referred to as "long-sighted" before, we call it "far-sighted" out here.
I don't know if this is intentional or not, but when I change the sort system, it'll sort it once, and then act as if it's on "recent" if I shuffle my Derps between assigned and unassigned. This can get mildly annoying when switching up my workers.
You can see estimated time in bounce upgrades tab (assuming the ball is dropped from the max height). As for current time, we simply don't have enough screen space to fit this information nicely. But we do think how to improve UI all the time and we keep in mind that time left for the ball to bounce is an interesting/useful information.
You can see estimated time in bounce upgrades tab (assuming the ball is dropped from the max height). As for current time, we simply don't have enough screen space to fit this information nicely. But we do think how to improve UI all the time and we keep in mind that time left for the ball to bounce is an interesting/useful information.