LightPhoenix's Comments

Game comments and reviews

Enough Plumbers

May. 05, 2010

0

Level 22 is incredibly aggravating. It's not a matter of skill, it's a matter of luck.

Mushroom Madness 2

Apr. 02, 2010

0

asdf314: Save the bombs and use them on the spiders.

Gem-Rush

Mar. 14, 2010

-1

I know I've heard this music before... I'm sure it was a game on Kong.

0

Was 4/5, but had to reduce to 3/5 once the ghost bug became readily apparent in the later levels.

Hell Tour

Dec. 27, 2009

0

Not bad. As others have posted, there should really be a warning about level 18 that you need insta-kills. The only reason I got through is because I went soul/move my first game and couldn't kill squat, so all my money went to insta-kills. My second playthrough I did defense/soul, with a bit of attack. It would have been nice if I could click once on an enemy to kill it when it was doing no damage to me and I was only doing a couple of points of damage. It got very tedious killing enemies by clicking on them forty times (hence, the bit of attack, from extra level ups).

Arcuz - Behind the Dark

Dec. 20, 2009

0

Controls are rather clunky, especially window control. Arrow keys also move; using them plus left hand for skills/buttons is more intuitive. Graphics are neat, system seems solid enough. 3/5.

Blosics

Dec. 17, 2009

0

Not a bad game, but way too short. For those who are having trouble with the later levels: it's not always bad to hit red blocks, though they deduct from your score if they fall. Think about how they'll move, and see if you can use them to move more green ones. Also, a lighter touch is sometimes better. Finally... keep your mouse over the next button; if you're in a situation where a bunch of red blocks are about to fall in, but you have enough points to get to the next level, you can click it to move on before they fall in.

Alice is Dead - Ep 1

Sep. 16, 2009

0

Short, but amusing, and I loved the ending.

Medieval Rampage 2

Sep. 05, 2009

0

This game runs awfully, compared to something like A+... can't give it a good grade for how poorly it runs.

Run

Aug. 29, 2009

0

Please play test your game before uploading it. The amount of glitches in this are ridiculous.

Gravitee 2

Aug. 15, 2009

0

There's a bug when you just miss a ring, none of the other hoops will register, even if you go straight through them. It's really annoying on the Hoops stages.

Hexiom Connect

Jul. 21, 2009

-1

BastardChild: Learn to read the acheivements, you noob.

Red Remover

Jul. 16, 2009

0

@SkeetAvatar: No, it's not luck... but the title is misleading on how to solve it. @treybeast: It's kind of like Solenoid - trap the green balls.

MoneySeize

Jul. 04, 2009

0

Talith: hold right, wall jump immediately

Polygonal Fury

Jun. 08, 2009

0

I have to agree with everyone, the Insane levels aren't difficult at all, you just have to keep trying until you get lucky. On the other hand, the Easy/Medium/Hard levels were more fun because there was strategy to where you would put your points.

Super Karoshi

Jun. 04, 2009

0

NM, I'm dumb...

Super Karoshi

Jun. 04, 2009

0

I think the Super Karoshi level is bugged for some configurations... on Ubuntu laptop Flash 10 I'm hitting K and nothing is happening

Spewer

May. 11, 2009

0

For Schism, make a cloud in the middle, jump over and hit the right switch, jump in the middle and make a cloud in the middle, float up and hit the switch on the left, jump in the middle and blow everything you have downward to make a path to one of the exits.

Spewer

May. 08, 2009

0

A fairly decent game marred by an awkward control scheme and some fiddly controls. 3/5

Epic Battle Fantasy

May. 08, 2009

0

Boring.