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Game comments and reviews
May. 05, 2010
Level 22 is incredibly aggravating. It's not a matter of skill, it's a matter of luck.
Apr. 02, 2010
asdf314: Save the bombs and use them on the spiders.
Mar. 14, 2010
I know I've heard this music before... I'm sure it was a game on Kong.
Jan. 24, 2010
Was 4/5, but had to reduce to 3/5 once the ghost bug became readily apparent in the later levels.
Dec. 27, 2009
Not bad. As others have posted, there should really be a warning about level 18 that you need insta-kills. The only reason I got through is because I went soul/move my first game and couldn't kill squat, so all my money went to insta-kills. My second playthrough I did defense/soul, with a bit of attack. It would have been nice if I could click once on an enemy to kill it when it was doing no damage to me and I was only doing a couple of points of damage. It got very tedious killing enemies by clicking on them forty times (hence, the bit of attack, from extra level ups).
Dec. 20, 2009
Controls are rather clunky, especially window control. Arrow keys also move; using them plus left hand for skills/buttons is more intuitive. Graphics are neat, system seems solid enough. 3/5.
Dec. 17, 2009
Not a bad game, but way too short. For those who are having trouble with the later levels: it's not always bad to hit red blocks, though they deduct from your score if they fall. Think about how they'll move, and see if you can use them to move more green ones. Also, a lighter touch is sometimes better. Finally... keep your mouse over the next button; if you're in a situation where a bunch of red blocks are about to fall in, but you have enough points to get to the next level, you can click it to move on before they fall in.
Sep. 16, 2009
Short, but amusing, and I loved the ending.
Sep. 05, 2009
This game runs awfully, compared to something like A+... can't give it a good grade for how poorly it runs.
Aug. 29, 2009
Please play test your game before uploading it. The amount of glitches in this are ridiculous.
Aug. 15, 2009
There's a bug when you just miss a ring, none of the other hoops will register, even if you go straight through them. It's really annoying on the Hoops stages.
Jul. 21, 2009
BastardChild: Learn to read the acheivements, you noob.
Jul. 16, 2009
@SkeetAvatar: No, it's not luck... but the title is misleading on how to solve it. @treybeast: It's kind of like Solenoid - trap the green balls.
Jul. 04, 2009
Talith: hold right, wall jump immediately
Jun. 08, 2009
I have to agree with everyone, the Insane levels aren't difficult at all, you just have to keep trying until you get lucky. On the other hand, the Easy/Medium/Hard levels were more fun because there was strategy to where you would put your points.
Jun. 04, 2009
NM, I'm dumb...
I think the Super Karoshi level is bugged for some configurations... on Ubuntu laptop Flash 10 I'm hitting K and nothing is happening
May. 11, 2009
For Schism, make a cloud in the middle, jump over and hit the right switch, jump in the middle and make a cloud in the middle, float up and hit the switch on the left, jump in the middle and blow everything you have downward to make a path to one of the exits.
May. 08, 2009
A fairly decent game marred by an awkward control scheme and some fiddly controls. 3/5
Boring.
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