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Game comments and reviews
Mar. 01, 2010
Amazing.
Jan. 31, 2010
1/5. Boring after a while, not only that, but the money-mooching Mochi crap is beyond annoying. If you're too poor to make a game, then DON'T MAKE IT. Tired of everything being "Wanna do this? Then pay for it! :D The game's free, but sucks without this, enjoy!" 1/5, and I'd go lower if it were possible.
Nov. 22, 2009
More or less, impossible to enjoy. The first 'boss' I guess is difficult. Then the guy immediatly after him is rediculous. So if you do get past the boss, chances are, if you're just trying to play and enjoy the game, you'll die, effectively making you have to start the entire process over. FAIL.
Oct. 27, 2009
The biggest thing about controlled demolition is being able to predict and lay out the sequence and pattern of the explosions. There's too much chaos in this, it's nearly impossible to predict where things will land. As well, the fact that everything's made of stability within segments, rather than as a whole system of connected parts makes 'structural integrity' non-existant... it's like playing with dominoes in a very, VERY low gravity room. 2/5
Oct. 16, 2009
Doesn't even work. 1/5
2/5. No hints, no help, just a walkthrough. On top of that, the guns don't seem to reload. Very flashy, all-in-all, but worthless, even so.
Oct. 09, 2009
Two, because it's frustrating and the hints are useless. "It's a rebus!" Tells me nothing. Try again and realize that not everyone can read your mind and think exactly like you, next time.
Oct. 04, 2009
Found a bug. When you're doing the Courier (second one when you're a Chief Superintendent for the enforcers) mission, some of the fights are skipped, and one of them even froze for me.
Sep. 27, 2009
I'm sorry, Webcypher, and I'm gonna let you finish, but, Kong has better games.
Sep. 24, 2009
Too hectic. After a while it just becomes a flurry of clicking and pissed off people. 2/5
Sep. 22, 2009
RE-REVIEW TIME! I figured it out, though it took me a bit to get used to it. My initial review was true... if you don't know how to play. If you give it a little bit, and figure out a method and a decent path to take, it's fairly easy and entertaining. 4/5.
Sucks. Everytime you get to a decent point of your next level, you go to a new orb and get knocked back down. Nearly impossible to progress, and thus it gets repetitive and boring. 1/5.
Sep. 18, 2009
I was bored by the time I finished the first level. What, exactly, makes you think people will want to buy this hunk of crap? 1/5. If I could go lower, I would.
Aug. 26, 2009
Broken. 1/5
Jul. 31, 2009
wow. XD You really DO only get one life. I can't even Re try to see what's further on, Damn. I'll give you a five just because this is funny as hell... and because it basically retells you every time "Yeah, well, you died, so... game over."
Jul. 30, 2009
Alright. It's been a while since I've had to put a list, but here we go: 1. The guns are near useless. When you start, since you have only one, just about everything gets through. 2. The guns are still useless even after you load up on them. You can hardly see or hit anything. 3. You can't fix anything? Really. Do you expect us to work a miracle or something? This is the first defense game I've played in a long time in which you have to make due with not only sucky weapons, but trying to defend the broad side of a barn with a pellet gun... figuratively speaking. you get a wopping 2/5 for effort.
Nice game. But the boss is ridiculous. 4/5.
Jul. 24, 2009
Try using more than a 4-second soundbite for the background music next time. Looping a short soundbite = never cool. Also, unoriginal as can be. If this is your first, awesome job, if not... don't quit your day job.
Jun. 17, 2009
Second boss is fail 3/5
May. 27, 2009
You expect people to buy this? Wow.
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