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Game comments and reviews
Dec. 30, 2013
Shouldn't achievements give some sort of boost? Just saying...it gives so much more incentive to getting them. Maybe a bit of boost to heroes, or starting gold and what not, even if it's not upgrade points.
Nov. 01, 2013
There seems to be a memory leak somewhere? Lag worsens as game progresses. But, awesome game. 5/5. Hope this issue can be fixed.
Oct. 25, 2013
This game is more frustrating than fun. Half the time it depends on your opponent having the correct combination for you to over power. And the worse damned thing is the wizards tower. Yeah, sure, turn my troops back five times in a row. 1/5
Oct. 12, 2013
To improve performance and reduce useless things on screen, allow an option to: 1 Turn off crate fragments 2 turn off screen shakes 3 gems/coins/fuel just disappear, instead of flying to character 4 the character is always on the top most layer of graphics.
Sep. 22, 2013
Whoever thought the homing, always regenerating shielded balloons vomitted out by the boss in 3-5 needs a swift kick to the balls.
Sep. 03, 2013
I have no idea why there's a need for clicking coins. It doesn't really add anything to the game. One can make a case for potions, since one can save it until it is needed. But....coins?
Sep. 02, 2013
I have no idea who the hell thought Amazons would be a good idea. They're worse than Iron Guards and the old Ninja Champions!
Sep. 01, 2013
Hmmm. Stuck at 16. The first wave actually touched the gems. And the Amazons. I mean, I can complete all stages first try (maybe just 1 star) up till this point. But I've totally lost 16 for a few times already. Tips?
Aug. 28, 2013
There's a damned bug in stage 6. Every the first rocket car fires a rocket, the graphic gets all corrupted. 1/5 until fix.
Jun. 28, 2013
Suggestions: Auto reload when clip is empty. I think 99% of people are used to this. Save system. Healing system. Better user interface where the description of the item does not close the container box. A hover here might be better. Shots don't seem to be perfectly square with the aiming square. Sprint function?
Developer Reply
We will put in auto-reload again next build. We had it really early on, but took it out :). Save system will come in once we are closer to beta. Healing we will put in next build for sure. We will streamline the entire crafting process even more based on feedback, and looking into just doing a mouse over for item info. The shots are off, but that will be part of the game. The weapon accuracy will determine that, as well as with the reticule. When you rapid fire, the reticule should expand, which decreases your accuracy. So it's based on stats a bit. Sprint, we are considering. We will probably use the player mobility stat. So this will limit how much you can sprint. thanks for playing!
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