@AtomicPineapple This games USED to have auto shooting, actually. When it first came out, the shooting was hold-to-fire. The developer updated it and removed auto fire.
It's December 23rd 2020 and Adobe Flash is going to be discontinued at the end of this year, and in case I never get to play Amorphous+ again I just wanted to say thank you, for all the fun and memories.
Ten years in the making. What a beautiful creation. I'm sad to see it end but happy to have been here to experience a decade of some of the best storytelling ever.
And to think this all started for me in the 6th grade when I first place Submachine 4: The Lab on notdoppler.com. Look how far it has come...look how far I've come.
Submachine was such a big part of my life for a long time. I started playing it on NotDoppler when I was in the 6th grade. Now here I am, a twenty something year old, feeling like my heart is going to pop out of my chest at the prospect of completing the entire Submachine series, first to last, having memorized the solution to every puzzle and the location to every secret in every game from one to ten and all of those in between, 32 chambers, Sub 0...I feel like I'm going to cry.
Even late in the game, the Bullet Storm is still useful. I always put something heavy on my space bar to hold it down so the starburst fires as soon as the meter is charged.
Is anyone else getting an infuriating glitch while playing as the Soviet Union, in which the German Tiger I tanks suddenly become unable to be damaged by almost any unit? Reinforcements, AT guns, AA guns, fortresses, tanks, anything.
Once you beat the game and unlock the single super bomb, it's easy to go back and crush other castles you didn't get gold on. Once you get ALL gold medals and unlock super bomb cluster, it is SO satisfying to go back and use it on castles that gave you trouble before, and watch them get pulverized by super bomb clusters.