suggestion: make gild on heroes have unique bonus - eg.: midas get an increased gold % for every gild point.
this way you guys could balance things up and make every hero important.
gilded points should be distributed between heroes, not focused on one hero.
i haven't beat the game yet so i might be wrong here, but it would be nice to give the bosses some mechanics (since they are a fun part of the game) like different durations of fight, stuff like giving extra damage from time to time so you line up your cooldowns, bosses with some kind of mitigation as well and maybe some adds. hell, it would be nice if you guys put on stages where there is more than a monster to kill and you choose which one to damage first (ex: one heal the other one), put some kind of area damage as well, etc xD
@fodschwazzle:
if you have say 1000000 ( 1 million angels ), and assume its now your profit (100%). If you remove 10000 (10k angels) that will represent a decrease of 1% of you ammount of angels, that leads to 1% decrease to your total income. if you multiply all of it x3 after that, you will end up with 297% of you income, instead of 100%. thats a 197% increase with one upgrade. the more angels you have, more benefit you will get from this kind of upgrade.
Hello i'd like to report a bug with wild charge. i used it for the first time and then the game paused and i kept getting tons of exp, like 10+ levels.. until i started spamming the buttons and somehow it stopped. thats what i had after
http://s7.postimg.org/isxnojbez/bug.jpg