Sometimes the game will allow you to click the buy button before you have enough money to buy. When this happens the game will freeze if you try to buy.
Fun short game. Starts idle but mastery allows you to start going through rebirths like crazy. Would be nice to have crit chance and speed grayed out once you've maxed them out at 50% and 10 respectively. Perhaps in a future build you could make the price of mastery increase exponentially with each purchase to prevent it from become so overpower.
Buy 1 should not need to be pressed every time you open an upgrade to show up a price. It should automatically open up with the price to buy 1. The buy max button could easily just be a toggle between max and buying just one. Also the ball seems to always rebound at max speed. This creates a very uneven game play of the paddle launch the ball at normal, then it rebounding at max, and the paddle making it go back to the normal speed. I also saw no change in the AI at all between upgrades. I figured that at max it would try to actually target the bricks left but instead all it does is seem to line up so the ball goes off at an extremely slight angle in the direction the ball is already going in.
Version 1.2 is out! Buy 1 is automatically selected, I changed the paddle rebound speed, you can change the auto intel value to suit your play style. Accurate targeting system would be nice but is definitely a challenge
You can claim you have the permission of the developers all you want, but I will not believe you. Anyone has the right to copy and distribute the game, but only if they follow the license agreement. The license agreement states that you must show the copyright notice and distribute the MIT license, which also entails you distribute the source code of your own copy you are distributing. The fact that you are not following the license agreement screams that you are just a liar that copied their code in hopes of selling it off as your own
I'm very sorry for your inconvinience. On ver 0.1b, I hope it does not happen again.