One note about the badge that is crucial. This badge will only be awarded if you defeat the very first "bubble monster" you encounter. If you are defeated or leave the bubble, then you cannot earn the badge no matter how many other bubble monsters you defeat or how long you play. And the game goes on forever. So if you don't beat that first one, restart the game!
I'm a bit put out with this hard badge. Seems to luck dependent, even once you've got the hang of the game. Levels 9 and 10 will just ground you even if you go in with full multiplier. Thunder clouds appear in ways that are unavoidable. By level 10, even if you are hitting each hill right and getting "Perfect" and "Awesome" from the launches it doesn't increase your speed so you still fail!
@Thepsicho It's simple algebra. Plugging in the numbers you gave I determined that Total Slots as a number is calculated by counting each item slot as only .75 of a slot and each weapon slot as only .5 of a slot.
(cont.) To get the "Stony Beach" part of the Hard badge.
1. Upgrade everything to the fullest $5000. I say even the putter, I actually used it on one hole when I got the hard badge, and it gives you "Shot Skill" which helps overall as well.
2. Give yourself a several thousand $ buffer for buying and rebuying powerups. Give yourself enough extra for piece of mind (I started my attempt with $5000+, even though I ended with about $4000 left).
3. I recommend Airboost, Power Swing, and Super Stop for each hole. Use the first two as you tee off for 120% hit plus a bit extra from the boost. Use Super Stop if necessary as the ball is over the hole.
4. Get a hole-in-one on Par 3 holes, and two strokes for the Par 4 and Par 5 holes.
5. Not sure if it matters, but I used Cory McSaveloy as my person for the Run boost.
To get the "Stony Beach" part of the Hard badge. You must do this as individual holes, by exiting and continuing as necessary. Exit a level if the wind isn't right (you want at least 4 MPH going with you for shorter holes, and at least 6-8 MPH for longer holes). If you mess up at all and your time for the hole will be more than about 40sec, exit and retry. This time is for the Par 4-5 courses, Par 3 courses you need to hole-in-one, which should result in about 16sec time for that hole.
Numbered tips in next post.
For people wanting to know how to unlock the "Double Coin" powerup:
You need to hit with the putter (this is why hole-in-one's don't count; you used the driver for that), but you DON'T have to get it in the hole, or even keep it on the green. So the best set up is to have the ball on the green up on a hill. Then just hit it down the hill as hard as you can (go for 110%) with the longest line you can make. If the ball has gone far enough (70 yards I think) by the time the ball comes to a stop, you will unlock the powerup.
level 19 I went directly for the totem, just move the waypoint towards the edge of where you can go, and that will let you terraform a path as soon as your guy gets close. Move the waypoint, repeat. Go directly for the totem, do not try to build up a city or fight the other tribes.
Worst controls ever. Seems on some of the challenges they are set to have the default opposite behavior from the one you desire. All time is spent trying to correct it.
I don't usually comment on games, but this is one is horrifically unbalanced on hard. Based entirely on luck. To win you need a long-term strategy that can be entirely thwarted in one turn by the enemy. Very hard to build up resources. Also, the creator doesn't seem to care to address the problems with multiplayer drop-outs. Hard to rate this above a 2 as it has stepped backwards from the first game in all but graphics.
Yep. Fixed. Enjoy ;-)