DEcent game, but I have a couple of suggestions.
First, I think the demon temples could use a bit better exp gain. Crypts and Orc towers get the full exp per shot, but demon towers need to have the enemies walk though their entire firing range to gain comparable exp. Unless you can put a demon tower right at the front, which might not be possible, it will lag behind your other towers.
Second would be to nerf the effect of ninjas+smokebombs Yes, you can use Meteor, but that's the only option you have. Combined with his speed, the smoke bomb is pretty much complete immunity from towers for a one-way trip, and imo, having to specifically stack a spell just to deal with that is wrong.
I really do like the concept. However, I find the constant switching between rooms totally kills the action. Perhaps, next time, the arrows control the rooms, and the WASD keys control the person, with Space acting as a zoom.
Although there are a lot more features in this game compared to the previous, I still feel like this game is a beta of an idea. It just seems like this game is a bit unrefined, and they needs to be some expansion of the current features already in the game.
Yeah, it seems like the boss is (still?) bugged. If you beat him, the game freezes, or worse. There also seems to be a memory leak somewhere, as playing this game severely increased the memory FireFox used.
Still, there is potential here if/when those bugs are fixed.
As said, I would strongly recommend customizable controls. Fixed controls are rarely a good idea (even though AWSD is usually safe), because of two issues. The first is that people may not be using a QWERTY layout. The second is that some keyboards have poor rollover, where they can't use certain keys together.
This is a very worthy sequel to the original Frantic. In my opinion, the main downside with Frantic 1 was the level design, and it was vastly improved in this game. Other improvements come with the music, and even the minor improvements like a hitbox display, mono-color bullets, and no screen are very welcome improvements.
Still, a couple of nitpicks. My main one is that I would like to be able to choose my own starting weapon, and this is a big issue in the alternate modes when your weapon is locked to your ship choice. Second, the game still slows down when the action gets really hectic, although again, it's an improvement over the first game. Finally, it seems like the API isn't reporting the total kill or episode completed stats if you played this game before it got badges, so I have to play through the episodes again.
Overall, a great Flash game, and probably the best Flash shooter I've seen. I'll definitely be on the lookout for Frantic 3 if you decide to make it.
5/5
I'll give this game a 3/5. My major issue with this game is the vertical scroll. It is simply too low to see if a building is a windowed one or not. But, it's not bad otherwise.
A pretty nice game in my opinion. The jumps are tight, but they are all fair. You will get better at them with a little patience.
However, I have a couple criticisms. First, the coin totals needed to access the higher levels are probably too high. Right now, I have 86% of the coins available to me, and I'm still nowhere near close to the final two levels. Second, some of the secret levels are hidden in completely unmarked locations, and without a guide, it basically entails searching every empty space for some of them (others are hidden well though). There also is some lag, but it hasn't been serious for me, and that may be Kongregate's fault and not the developers.
All and all, this game will take some patience, but it is pretty fair (a couple of the birds are nuts though). If you work at it, you will find yourself getting better quickly, and you will do levels/taks that you previously thought impossible a couple days ago.
Finally, I believe the morale system needs tons of work in general. On a larger map, it is very possible to take one or even 2 morale penalties, before any units are even able to attack one another, and sudden death penalties accure before the combat really gets going. Having a instant defeat at 0% moral might not be a good idea either.
I'm finding the Morale penalty for inactivity pretty intrusive. It's worst at the start of a turn, when you have to consider the options that your opponent left you with, and for me, I took at least a penalty in all but one of my turns. Instead of a flat rate between every action, perhaps a progressive rate would be better. Something like you get 2 minutes at the start of your turn, and +15 seconds for every action (move, build, etc)
To me, if the down arrow and the left arrows we switched, I'd be a lot better at this game. I learn my keyboard arrow order as Uo-Right-Down Left, and having the oder for rolls here Up-Right-Left-Down is something I just can't get used to. But, other than that, it's a very decent game.