@JamesS680, you gain minimal benefit from attributes that aren't in use by your active skills. So you're trading off DPS for very small HP gains. That's the reason for a focused approach. Cunning is my primary, with 2nd being fortitude. I'm very reliant on passive orbs for boosting my ability to survive while DOT compounds and does its work. But I restarted a game that had been going for several days, with points spread out, and I passed myself within the first 8 hours.
Card animation may add multipliers but it definitely slows down growth. The value of the multiplier is diminished by how long the animation takes per card.
I'm loving the amount of change and adaptation that is based off of player feedback. Not that we should control your game, but the reception to thoughts and ideas is appreciated.
All the pay to play comments are absurd. If these aren't all the spammer, then there are a lot of stupid people. This game isn't pay to play, and this developer makes some great idle games. Regular updates, pays attention to comments and feedback.
thanks a lot for the support :) Our intention is to keep the game playable and fun for free. Of course we need support from anyone who is willing to support with kreds since this is a real life job for us, but this is different. The game will always be free to play.
thanks a lot for the support :) Our intention is to keep the game playable and fun for free. Of course we need support from anyone who is willing to support with kreds since this is a real life job for us, but this is different. The game will always be free to play.