Can you look at this from another angle? Our design goal was to split the game sessions into shorter intervals so those players how have more time on their hands do not have an unfair advantage of those players who like to have shorter game sessions. All players have element limitations in each game session thus making it fair for gamers who have lots of time and those who prefer shorter game sessions. We wanted to hopefully give players the same experience regardless of the time they have.
Can you look at this from another angle? Our design goal was to split the game sessions into shorter intervals so those players how have more time on their hands do not have an unfair advantage of those players who like to have shorter game sessions. All players have element limitations in each game session thus making it fair for gamers who have lots of time and those who prefer shorter game sessions. We wanted to hopefully give players the same experience regardless of the time they have.