Hmm weird bug, just went back one level (from 88 to 87) and the party sprinted off the screen to the left, then started moonwalking back and the game got stuck
If instead of collecting the tutorial quest reward, I click "Launch tutorial" again, it will restart, but the level of the silver mine will stay ... so I could basically level it up infinitely / to however many levels Silver Mines have
The quest should still require you to have the silver necessary to level the mine, it's not a free upgrade, only a guided one. I'll take a look just to double check though. Thanks! :)
This game is not bad, it has a ton of options, balancing needs some tuning, after restarting after a few days I had to reset because I didn't get more XP, no big deal. The UI is no hit, but it's much better than anti-idle which people adore. This actually has a bit of an anti-idle feel, would love to see some balancing and a ton more features!
Such an immense Magic ripoff...couldn't you come up with slightly more ideas of your own? I just can't understand how you could go to such enormous lengths to create a game and then put nothing into game design. I wish I had time and the ability for graphics design and game programming to realise some ideas...
*sigh* We know. On our bug fix list to try and track down.