Criticism: No hotkeys as many have complained. Secondly since assassins have a 50% chance to dodge projectiles, you should really add a few more non projectile attacks. Also since the crypt projectiles follow an enemy, it stands to reason that if they are dodged they will still follow the assassin. Personally I don't like the system where each tower gains xp. It means that a strong fort can only built near the front lines. Kinda nonstrategic-like.
Suggestions: How about more unique bosses instead of normal units on steroids. How about a new spell? - Alchemy: converts 100 mana to 100 gold. And how about a picker upper unit that very slowly walks toward and picks up a gem outside the cave (can be destroyed by enemies).
Don't play the game if you don't like it? I'm Afraid its not that simple. The rating system was introduced so that people could play games and speak theor mind.(Unless they are offensive)
Seriously, the amount of time spent on farming....... i could've gotten 100s of other points by the time i earn the entity badge! Please don't do that in the next game...
Nice thought, combining minesweeper and clues. But it was a bit too random.
The culprit was mr pitts lover, an elderly male, terminally ill, but yet extremely strong... and a closet pervert :o
I don't know if you really read all these comments, nonetheless I shall comment : First badge is definitely faulty, I got it after the first mission. Secondly, a suggestion. Since the ship actually doesn't change, other than just moving around, why not make it look better. The ships are definitely better than enigmata I but could be better. The upgrades are really unique tho. overall good job 4/5
My final distance was 4.42 million ft. Got there in 2 hours and 17 minutes. Tips for beginners: the nuclear thingy isn't all that good, the chest bomb is pretty darn good. Buy all the cannons first. Then focus on buying Weapons. The hard badge is near impossible without the golden gun. Oh and the secret buttonlies between the words "blast" and "co". But it really does'nt serve any purpose.
And @ all the people saying that skill is needed, there is absolutely no skill included in jumping through a narrow window you cannot see coming. Its just luck.
The easiest solution to this problem is to allow the character to stop. In order to make it more challenging you could add something chasing us, like a robot or falling debris to prevent players from stopping too long
I would have given it a 4 if it did'nt have those windows. They're completely random, you can't see them coming, and getting past one is almost impossible.
3/5
I just finished the game and i noticed somthings. in the orc zone there is a tower that looks like the tower of orthanc from lotr. Also the lord of hell looks like a balrog, also from lotr. Also when we first enter the Land Of No Return, the king asks those who are scared to leave, which is also present in the lotr book.
The last mission was almost too easy. Just sent in a tank to either the topmost or the lowermost path. then continously send in riflemen after the tank. When you lose a tank, wait till you have enough for another tank. Repeat till you flank the enemy again and again till he loses. However you have to be careful that the enemy does not flank you.
Ahhh! This game is just not fun! I'm playing just bcuz of the badges and i can't get through level 50, because of totally sluggish and unresponsive controls.
Til level 30 it was fun. After that it just became plain frustrating. The fuzzball was not responding despite me jamming the spacebar, and it started passing through blocks. And Infinite mide the levels are random making most of them impossible. Next time remember to bring in the fun factor. 4/5
My advice would be to use as much time as possible finding survivors for the first three days. Once you have five you can concentrate on finding weapons. But don't forget to spend atleast 3 hours on survivors.