Titan bug: buy two types of titan (1 each). Summon one in battle and let it die. Summon THE SAME ONE a second time. After battle your total will be -1 of that type, and from there you can summon as much as you like. +1 so others notice. ;)
Last level seems really luck-based. But here's a code for a custom castle. It self-destructs in a Rube-Goldberg fashion. 4~w_w:1036.7,363.35|w_w:890,365.05|w_w:758.35,361.65|fl_w:850.05,300|fl_w:1050,300|fl_w:883.35,170|w_w:886.7,233.3|ws_w:1036.7,265.05|fl_w:1038.35,230.05|w_w:885,101.6|ws_w:1036.7,196.65|f_w:1038.35,160|w_w:1035.05,93.35|fl_w:881.7,35|w_w:861.7,103.3|w_w:908.35,99.95|fl_w:1035,25|w_w:865,235.05|w_w:910,233.35|p_c:758.35,275|c_p:835.05,391.55|c_p:925,393.35|c_p:971.7,393.25|c_p:961.7,-15.05|c_p:811.7,-6.65|c_p:886.7,-8.35|c_p:795,128.3|c_p:1000,118.3|c_p:955,128.3|c_p:1068.35,121.65|c_p:1118.35,188.35|c_p:1078.35,385|c_p:695.05,426.65|c_p:648.3,423.35|c_p:598.35,430|c_p:548.4,428.3|c_p:505,425|c_p:435,423.35|c_p:380.05,421.65|c_p:328.35,415|c_p:291.65,416.65|c_p:318.25,-20.05|c_p:458.35,-158.35|c_p:383.35,-76.6|c_p:526.7,-233.35|c_p:605.05,-306.65|c_p:673.35,-366.7|w_i:810.05,-418.3|p_c:981.7,268.35|
Basic formulas that seem to be implemented:
Office income = 20*(#of offices);
Anti-Aircraft income = k*RAND()*SUM(A+B); Where k is an internal multiplier constant (maybe 2 or 3), RAND() is between 0 and 1 at discrete increments, A is the number of AA you have, B is a possible synergy bonus (seeeeems to increase income by placing turrets next to each other).
People killed = k*RAND()*(C - Bu); k and RAND() are same as above, C is an internal constant, Bu is # of bunkers you have. Once you have around 20 bunkers, you start taking negative losses. People start un-dying? Anyhow, these people are dumb. You have enough for two turrets, and they only pay you for stuff shot down. Meanwhile, they're dying by the hundreds due to insufficient defenses. This is why you don't hire mercenaries on commission. On another note, it is nicely grim to watch your population slowly and (first time through) inescapably head toward zero.
Played this only a few times, doubt I saw everything, so if I suggest something already planned or in the game, ignore it.
Ideas:
Custom characters
New Game+ With a roster of saved characters. Beating the game could let you keep the character's level, keep some stats at level 1, or add a perk to a character.
More modes: snipe from the rooftop to thin numbers in the area, sewer entrance defense/choke point mania. I'm concerned the game will get really repetitive.
More zombies: Heroes from previous games (likely planned or implemented), ranged zombies (rare appearing because they could be killer), zombie-zombies (they got shot, then got back up).
Give us the reporter lady from the infectionator games! (Though she and the camera man are probably immortal.)
Might prefer to pan the screen in 'kill zed' mode as well as the base. There are other little things, but overall the game looks nice.
Fleet full of miners! They kind of stop to mine every available asteroid, even while under enemy fire, but winning with nearly 20k minerals is worth it!
If there's nothing in an inventory slot, it'll be filled by ammo for your equipped weapon.
The best loadout (as of now): Armor class 1, tactical gloves, light boots, no backpack, no helmet (penalties are stronger than gains).
Assault rifle is best gun (42 max dmg), SMG is #2 (40 max dmg). I just use one extra clip, 2 grenades + med kit for 2 chars, 3 grenades for the others.
+1 if this is helped you out.
I like this, i do.